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The guardian is Known by all peoples of Eld. A force that seems to work in concert with gods, its actions are most often attributed according to the beliefs of those whom have encountered its influence. The Guardian will very rarely intervene on the behalf of a mortal under threat, but such intervention is rare, and seems more common for some than others. The guardian is generally worshiped as an aspect of another divinity.


The guardian may be invoked by any player at any time if they are made uncomfortable by events that are transpiring or about to transpire in character. Once invoked, the player should decide how the invocation resolves for their character. Characters experiencing such divine intervention will only be aware of a soothing divine presence, one that often bears resemblance to a suitable deity or spirit according to their personal beliefs. 

The players character is surrounded by sacred light, and..

  • Teleportation. The character is transported to a safe place. This could be a campsite, a temple, a home, or anywhere else the character feels secure.
  • Incorporeality. The character is becomes incorporeal to the source of tension. The source of discomfort cannot affect the character directly or indirectly, and the character cannot affect the source in turn.
  • Invulnerability. The players character is suspended in the air, they are incapacitated and unconscious. They do not age or need to eat or breathe during this time, and nothing can interact with them or move them. When the discomforting situation has passed, the force departs and they are restored to consciousness.
  • Reversal.  The flow of time locally reverses for the character, restoring them to a state before the discomforting event occurred. Characters forget events that transpired.
  • Amnesia. The troubling event is erased from the characters memory. Such memories can only be restored by a wish or greater restoration spell. 

Abuse, or overuse of the guardian, as well as selective use to gain an unfair advantage over other players, will result in the entity ceasing to intervene on a specific characters behalf.