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The world of Maar is a medieval world, full of adventures and stories. In the year 1296 the evil lord Moloch unleashed his dragon army in an attempt to take over the northern most region of the land, Quora. The barbarian army managed to hold off the attack with too many losses. Moloch's body was never found. In the following years many shrines to moloch have risen, and a cult in his honor is attempting to call him from the depths of the abyss to come back and rule Maar. ...

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  • New shop system implemented. - Still in prototype

Homebrew Rules:

  1. Training Proficieny
  2. Studying spells during a fight
  3. Taming wildlife
  4. Long rest exhaustion (sleeping with armor)
  5. Hitting multiple enemies in combat
  6. Carrying system - updated, 14.4.22
  7. Downtime activities

This hall is made out of pure mithril, its walls are bright turqoise and its roof soft green, the white windows break the sunlight in a such a way that all shades of green are present in the hall.

Untouched mithril deposits rise from the floors all over the place, it gives the feeling that this ancient hall was built before the deposit came out of the ground, while in fact the engineers built the place around those deposits to create this effect.

Since mithril is so strong, the columns holding the hall are never repaired, that makes the place look like it's about to collapse, but it stood firm for hundrends of years, preserving the ancient look.

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