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  1. Characters
The Horned One and Weaver of Fates
Deity

Murk, Weaver of Fate. Murk is a reclusive deity, a seeker of knowledge, and the patron of many scholars, often depicted as a tiefling woman. Her reclusive nature leaves her something of a mystery. Being a symbol for the advancement of knowledge, most mages favour either Murk or Emissary, with Murk favoured highly in places of general and public learning such as libraries or colleges.

Her holy symbol is a shaded cauldron. To worship Murk is to seek out knowledge, unveil mysteries, and catalogue uncharted territory. Referred to as the Weaver or the Horned One, the destinies of mortals are said to be written in scrolls by Murk.

Once a year in Withertide, followers of Murk pay tribute to healers, teachers, and weavers. The community comes together to weave a large tapestry, and high-ranking followers imbue the tapestry to predict the fate of a local child, and they make promises for the following year as an appeal to fate.

To gain the favor of Murk, a follower can consider the following.

  • Ensuring that the deeds and more importantly knowledge of someone who has died are preserved. All knowledge is important and should be preserved in the eyes of Murk. Even if it may have no apparent value at present, it will someday. Similarly, a follower may consider going to remote locations to recover lost knowledge, uncover new knowledge, or chart unknown territory.
  • Preserving something despite its uselessness. Broken treasures or artifacts still hold historical value.
  • Saving people from the brink of death, especially so if it involves creating a new cure. Murk is a healer and a mother to those who favor her. Under her, followers should see to it that no unfortunate circumstances befall the undeserving.
  • Restoring a shrine or temple to Murk. This can take many forms for Murk, though the rare displays of grand gestures are appreciated by her. One could offer up a recovered artifact in her name or claim a remote area as a historical location.
  • Appeasing the flow of fate or aiding a chosen champion or servant of the deities, white or dark. If the fates are woven by Murk, one should make sure not to destroy her work.
  • Teaching others new methods, researching lore, protecting a place of learning, and uncovering truths or unveiling mysteries.

Appearance

The first time party met Murk she showed up like this.

First time party met Murk

History

Murk's name before the ascension was Mercia.