Type | Religious |
Leader | |
Alignment | Good |
Headquarters | |
Scope | Global |
Members | Paladins, clerics, priests |
Tenants
- Be a good guy
- You must be able to walk in both light and dark to protect the world from ruinous powers
- Like Sirda, you must be willing to sacrifice everything for the greater good
- The night brings terrors, and you must be the shield against the horrors
- Good relations with the followers of Zot
- Knowledge of the Abyss is key, but you must take care to not go mad
- Walk the tightrope between eldritch knowledge and the light of Sirda's stars
- All are capable of redemption
- Be forgiving and graceful in actions