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  1. Characters

Valeriya Oberkoff

Assistant to vasili oberkoff
NPC

It's easy to get to know an open person like Valeriya Oberkoff, but most know that above all else she's clear-headed and realistic. Of course she's also loyal, playful and cooperative, but in smaller doses and they're often spoiled by habits of being amoral as well.
Her clear-headedness though, this is what she's most popular for. Friends frequently count on this and her forthright nature whenever they need assistance or help.

Nobody's perfect of course and Valeriya  has plenty of less favorable characteristics too. Her ignorance and grim ways pose plenty of problems and could ruin plenty of evenings.
Fortunately her realism is usually there to help mends things when needed.

Gall (2pt. Merit)

Audacity, guts, plucks - whatever it's called, you've got it. You aren't even afraid to stand up to anyone, from naughty children to tribal leaders. This isn't brash, foolhardy behaviour; you're still polite, after all. You simply don't get the shakes when the Silver Fang Ahroun comes over to speak to you. Many werewolves and Kin respect you for your honesty and forthrightness. Add an extra dice to Social roll involving a display of backbone.

Recognize Garou (3pt. Merit)

Over the years, you've become adept at picking out the werewolves in a crowd. Rather than having any kind of mystical awarness, you've simply learned what physical and personality traits tend to mark Gaia's warriors. They just stand out to you, once they've undergone the Change. This Merit doesn't allow you to find werewolf cubs on the verge of Firsting, but you may notice their propensity for violence. All preception attempts to notice which people in the room seem to have that special touch of Rage or wildness that could indicate they're werewolves at -2 difficulty.

Gnosis 5-7 Point Merit

More than any other blessing, the possession of Gnosis among Kin is a special mark of Gaia's favor. It's extremely rare for mortals to be so gifted. Having Gnosis grants many privileges, such as the ability to learn Gifts, use fetishes and, in the case of a vampire's Embrace, the chance to die with dignity and honor, rather than suffer unlife. Even the stuffiest Garou gives a nod of respect to a Kin who possesses Gnosis. Kinfolk lucky enough to possess Gnosis recover it in the same manner as Garou. Kinfolk cannot have Rage; they do not have the fury of Gaia within them. Five points spent on the Merit grants one point of Gnosis, six points gives two points of Gnosis, and seven points gives three points of Gnosis.