Vinn's Wares is a specialty adventurer's shop in the Works of Madrioc. It is run by Vinn Vinnfeck, an ambitious entrepeneur with adventuring experience from working with the Mercenaries Guild.
Vinn appears to be a competent inventor. Many of Vinn’s ideas stem from careful cooperation between alchemy, engineering, and magic.
Current Stock
Lvl |
Name |
Description |
Cost |
2 |
Wristmount Telescope |
A special telescope that may be mounted to the wrist, providing a clear view of distant objects, adding +3 to visual perception checks when used as a bonus action. |
250g |
2 |
The Natural (Updated) |
Tree bark armor that provides stealth bonuses in forest environs. Very stylish. (AC 12 plus Dex, +1 stealth bonus in forest environments) |
100g |
1 |
The Quicksuit |
Leather leotard with pants that can be removed quickly in battle, providing the wearer with more dexterity (AC 12) |
50g |
1 |
The Sleevie |
Wizard robes that become a leotard – long sleeves with pouches for components, but again, a leotard |
15g |
1 |
The Blitzer |
Leotard chainmail – provides less of an AC bonus (14), but allows the user to add their dex bonus -1 to their AC (counts as a medium armor) |
100g |
1 |
Crop n’ Carry |
Basically just cargo shorts. Comes in black, khaki, and navy blue. |
10g |
1 |
The Grand Design |
An extravagant dress with a dimensional pocket hidden in the seaming that can hold about 50 pounds of material |
1000g |
1 |
The Natural |
Tree bark armor that provides stealth bonuses in forest environs. Very stylish. (AC 12 plus dex, +1 stealth bonus in forests, -1 outside) |
70g |
1 |
The Strapping |
Basic utility bands for holding various objects on legs or arms, can be fitted with pouches and the like. |
10s |
1 |
Anti-Vibers |
A special set of gloves that resist changes in heat and resist vibration. Special fibers made by the alchemist Shudek of the Lucky Caldron in Madrioc |
150g |
1 |
The Towering Trick |
A large wizard-like hat that is filled with secret pockets, for whatever uses you can imagine |
8g |
1 |
Sneakers |
Boots with a false bottom that can be used to hide something small, like a dagger or a vial |
8g |
1 |
A Knife of Usefulness in a Variety of Situations |
A knife with a serrated edge on the back, as well as a hook. A side panel on the handle can be removed to reveal a needle and a pick. The pommel is flat and can be used as a hammer. |
15g |
1 |
Vial of Blastgel (diluted) |
A powerful applicant that can add an extra weapon damage die to a roll. Requires an action to apply, lasts for 24 hours or until used once. 4 weapon uses per container, but can be applied to other things. |
1000g |
1 |
Blastgel Bomb |
A bomb created using the properties of blastgel. Deals 4d6 force damage in a 5 ft radius up to 60 ft away. DC 14 saving throw for half damage. |
200g |
1 |
Firegel Applicator |
Can be fastened to the hilt of a sword. A trigger allows for quick application and lighting, taking a bonus action, and lasting for about a minute. Adds an extra 1 fire damage on successful attacks, and looks cool as hell |
200g |
1 |
Vial of Firegel (diluted) |
A special gel that holds and contains fire without the mess and dangers of using oil. Fire from firegel is still as hot as a fire, but won’t spread to other things. Adds an extra point of fire damage to each attack. Also creates light. 4 uses per vial. |
100g |
1 |
Sparkdust Trigger |
A small canister that can be attached to anything. A trigger sets off a wound spring that punctures the can violently in the direction it its pointing. Sparkdust reacts with air, creating flashing lights that blind those in a 10 ft radius if they fail a DC 15 Constitution save. |
50g |
1 |
Sparkdust Canister (mixed dust) |
Holds a bunch of primed dust mixed with rock dust to lessen the effect. A strong enough impact without the trigger will cause the spark effect. |
25g |
1 |
The Particular |
A somewhat diaphanous gown that resists acid and fire damage. |
6000g |
1 |
Waterlockers |
Various treated rigid leather bags that form seals through pressure. |
10-50g |
1 |
Razzle Stones |
Stones that can be attached to objects to make them appear as if they were engulfed in a particular elemental effect – has fire, lightning, water, poison, and frost |
200g |