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  1. Characters

Eugene Wormtail

Herald of Filth
Player Character

Eugene Wormtail is a halfling "rogue" that hails from somewhere in greater Hazeron. He was extremely cowardly, daft, infantile, and ultimately worse than useless-most of the time, until he was chosen to be the champion of the God of Filth, Gulchax. He is a bit of a kleptomaniac, but doesn't seem to understand the worth of things, and thus he often carries junk around.

Description

Eugene is a small, lanky halfling. Most of his body appears frail and thin, almost emaciated, save for his stomach, which is extremely large and round. Somehow, he manages to weigh upwards of 110 pounds despite his small stature. His dirty brown hair has receded, creating a crown that extends downwards on the back and sides. His face could only be described as ugly. It always seems that he is covered in some sort of slime.

Skills

Eugene did not appear to be competent at much, and many of his attempts to be helpful often backfire on the party. However, he occasionally displays moments of unexpected competence, apparently even surprising himself.

Since becoming the Gulchax's herald, he has been imbued with wondrous powers, and it much more capable than he used to be.

Lockpicking

Eugene is quite deft with a lockpick, one of the few skills he is able to demonstrate consistently.

Pickpocketing

Eugene is very good at getting into others' pockets. His hands seems to naturally steal whatever is in their radius, regardless of value.

Pact with Gulchax

After entering a pact with the god of filth Gulchax, Eugene was bestowed with fantastic power. He attained the ability to instantly dirty any objects he was near, spray filth around the area, and even poison the minds of others.

History

Eugene came from extreme poverty, abandoned by his parents as a baby. He grew up on the streets, scraping by by saving everything he could get his hands on, and leeching off of those nice enough to offer him a kindness.

In Gessaria

Eugene stowed away in the hull of Lanwright Bodgit during the Crusher Crab attack, and thrown up onto the deck through a trap door. His screams engraged the crabs and prompted their attack. The majority of those on deck sought to save him, and in return he latched onto Phaelnah Ellarian back, attempting to tie himself to her with a chain and stealing one of her gold coins. He escaped in a dinghy to Tevari Port Town.

Tevari Isles

In Tevari, arriving at Kradva Ospen quest, and receives 4 gold, but tosses them in favor of filling his pockets with another bag of sand. He retires early, sleeping on the floor in Journey room, as she has taken a kind of master's role over him.

He accompanies William to his house to investigate the disappearance of his apprentice, but only attempts to find something to steal; however, he is caught by William, who gives him a glare of death. Later, while shopping in the town, He manages to steal a large amount of lint from a clothing store, and a vial of red liquid from general store.

On the way to Journey. She only accepts the earwax. In Kerimtin magic shop, he deftly steals a potion of lesser healing, as well as another vial full of a roiling liquid.

At the secluded shore when tracking down the kidnappers, he attempts to attack one of the bandits in a fit of bravery; however, he does not succeed in doing much of anything. Later he tries looting one of the fallen bandits, and finds a golden locket with a small picture of a woman inside.

After boarding the bandit ship with the party, Eugene mostly hid behind Journey; however, he made himself useful by picking the lock to the cell door in the lower deck, and some of the shackles binding Seamus McHammerface. When the party is attacked by the horde of gooey goblins, Eugene hides behind Journey, but almost enrages the ogre in the cell when he decides to blow his horn in an attempt to inspire those fighting. He eventually tries to throw one of his chains to aid Seamus, but it doesn't land anywhere near him.

Eugene is able to resist the strange power that puts the party to sleep, but after being unable to rouse anyone, decides to go to sleep himself.

Eugene helps to pick some locks aboard the bandit ship. In the forest, he ruins a stealth attempt by tripping over himself and ringing all his bells. In the bandit hideout, he attempts to sneak up on some bandits guarding a door, but falls flat on his face, alerting them. Upon meeting Kreegal, the two seem to display some sort of kinship.

In the fight against Kreegal, Eugene hangs back with Journey, and attempts to attack a bandit using his bucket. He is unable to fit the bucket over the bandit's head, but succeeds in distracting the bandit long enough so that Grognock could catch him off guard. Eugene was eventually thrown against the wall, but returned to attempt to cut at the bandit, this time using his iron dagger. Unfortunately, he only succeeded in swiping blindly at the air in front of him. He then decided to investigate the strange totem, dipping his dagger into it, and then dumping his bag of peas.

He managed to pick open the metal door containing Merin Lavelle.

Eugene discovered a hidden passage in the back room of the bandit hideout, which led back to the storeroom. He recounted his life, somewhat, in the hidden cavern as the party hid from the threats outside. He presented his spoon to William to be identified, and learned of its magical properties. After drinking the bumblaster ale in Advar's Tavern, he had to deal with the fallout in the morning.

Herald of Filth

On the way to the town of Dorim by ship from Tevari, Eugene was attacked by a Gulchax rescued the halfling, and established a pact with him - in return for a fraction for Gulchax's power, Eugene would travel the land, spreading the influence of his filth. Eugene made it ashore with the help of his newfound power, and helped to take care of the mysterious woman that attacked him.

He traveled with the party to Victor's Inn, where he helped to fight off the swarm of Nightlurker attacking the tavern. Influentially, he created a blanket of grease that Wander lit aflame, scattering the swarm.

In the morning, Eugene decided to help Elia return safely to her home. He flew off into the sky in a cloud of filth, blanketing the ground in dirt and detritus as be began his journey to Sanaris.

Service to Gulchax

At some point after departing from the Peas, either while on the way to Sanaris or sometime afterwards, Eugene established an obelisk in honor of Gulchax in the Muck of Madrioc, forcing many to leave their homes due to the stench and pollution. This obelisk was later disenchanted by Phaelnah Ellarian.

Eugene assisted Gulchax in creating special obelisks all over the continent of Gessaria, as well as assisting in destroying threats to his god. He established one of these obelisks in Madrioc, where is began to poison the area around it, making it uninhabitable. Phaelnah succeeded in disabling this particular one.

Eugene once again met the Peas on the road from Caedalir to Oashara, protecting half the party from a large mob of strange beasts made of blood. He had come to the area in order to destroy a cult that was attempting the summoning of a greater demon in service to Batrax, and was to take their altar and form it into a shrine for Gulchax. He decided to help the party recover their lost teammates, while also pursuing his own goals. Eugene assisted the Peas in making it up the altar, utilizing the various new skills he had learned over his time working as a herald. After rescuing the other peas, Journey convinced Eugene to establish his shrine elsewhere, in order to protect the forests surrounding the altar. After finding another suitable location, Eugene was commanded by Gulchax to return to the altar and create the shrine he originally asked for. Eugene complied the next morning, but his new fountain of filth was immediately undone by a powerful spell from Phaelnah. Eugene cowered in fear as his god manifested in an avatar to address the indignities against him.