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Spell Description

Dimensional Tendril

?th Level Conjuration

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

At the cost of 2 Dark Ideas, you open a rift to the Old World at a point within range where a dark tendril rips through and grabs at anything nearby. Each creature in a 10 foot radius from that point must make a Dexterity saving throw. A creature takes 8d10 bludgeoning damage on a failed save, and is considered restrained at a point of your choosing. Creatures take half as much damage on a successful save, and are not restrained.

At the end of each turn, a target can make a Strength or Dexterity saving throw. On a success, they can escape the tendril’s restraints.