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Spellcasters that gain the Beastcrafter III trait must select one feature from the list below and add it to the notes on their Wizard Sheet. This trait must be selected upon acquiring the Beastcrafter III trait and, once chosen, can never be changed. Wizards and their Apprentices must select the same trait.

  • Claws - The spellcaster gains claws, tusks, or some other weapon-like growth. The wizard always counts as being armed with a Hand Weapon even when otherwise Unarmed.
  • Fast - The spellcaster gains heightened reflexes and speed. Increase their Move by +1.
  • Night Vision - The spellcaster gains +6” to their maximum line of sight in any scenario where darkness limits lines of sight.
  • Poison Resistance - If a spellcaster with this feature is Poisoned, they may make a Will roll against a target number of 10 each time they are activated. No action is required to take this test. If they succeed, they are no longer Poisoned.
  • Scales - The spellcaster gains scales, a tough hide, or some other form of natural protection. Increase their Armor stat by +1.
  • Wings - The spellcaster gains wings of some description. Although not capable of true flight, the spellcaster can use them to slow a fall and to glide. The spellcaster never takes damage from falling, no matter the height. In addition, they may choose to move 1” horizontally for each full inch they fall.