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The cult of Humakt.

Holy Days

The High Holy Day for Humakt is Windsday of Death week in Storm Season. This commemorates the slaying of Grandfather Mortal. There are seasonal holy days each Death week of each season: Waterday of Death week in Sea Season; Fireday of Death week in Fire Season; Clayday of Death week in Earth Season, and Freezeday of Death week in Dark Season.

Initiate Membership

Requirements: Must pass a test which is abstracted by rolling under the average of their CHA ×5 and their Sword skill on a 1D100. The candidate then sacrifices 1 point of POW to create a Rune point with Humakt.
Cult Skills: 1H Sword, 2H Sword, Battle, Craft (Bronze or Iron), Cult Lore (Humakt), First Aid, Scan, Sense Assassin, Worship (Humakt).
Notes: Humakt initiates must take a gift of Humakt and accept a Humakt geas (see below). Up to three gifts may be taken at this time, but the concomitant number of geases must also be taken. Cult members may never be brought back from the dead by any means. Humakt prevents their corpses from being turned into undead. The cult teaches Bladesharp 4 to its initiates free.
Favored Passions: Honor, Loyalty (cult), Devotion (Humakt).
Spirit Magic: Bladesharp, Coordination, Demoralize, Detect Enemies, Detect Undead, Disruption, Fireblade, Heal, Parry, Protection, Repair, Strength, Vigor.
Prohibited Spirit Magic: Cult members may not learn Bludgeon or Dullblade.

Rune Magic

Common Rune Magic: All.
Special Rune Magic: Bind Ghost, Detect Truth, Morale, Oath, Sever Spirit, Shield, Sword Trance, Truesword, Turn Undead.
Enchantments: Ban, Binding Enchantment, Enchant Iron, Magic Point Enchantment, Matrix Creation, Spirit Armor Enchantment.

Sword of Humakt (Rune Lord)

Requirements: Must be 90% in a Sword skill, plus have three more skills at 90% chosen from any of the following: any other Sword skill, any other weapon attack, Battle, Craft (Bronze or Iron), First Aid, Orate, Ride, Scan, or Sense Assassin. They must have an Honor Passion of 90%+. They must have a Worship (Humakt) skill of 50%+. The candidate must have a CHA of 18 or greater and convince the examiners as per a normal Rune Lord (see page 280).
Note: A new Sword must take at least one more gift and its attendant geas. The Sword may take as many gifts, with their geases, as desired.

Associated Cults

None.