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As the leader of Cradania, Tora is renowned for his strict rulings. No magic is to be used within his domain and all those who disobey will be prosecuted. His word is law and it's very hard to get on his good side. 

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Medium humanoid (any race), any non-good alignment
Armor Class 11 (leather armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
Roll Initiative! 0
STR
15(+2)
DEX
11(0)
CON
14(+2)
INT
10(0)
WIS
10(0)
CHA
11(0)
Skills Intimidation +2
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
PACK TACTICS

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions
MULTIATTACK

Multiattack. The thug makes two melee attacks.

MACE

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

HEAVY CROSSBOW

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

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A circus troupe of whimsy and wonder.


Cirque du Mystere is a travelling circus that tends to float around Divelinson and Frecia on the average. All established members of the troupe wear a mask of some kind to conceal their faces. All but the ringmaster Narrin Joker who does juggling acts. Those who do not wear a mask are typical the "help" or rather those who have been brought on for set up, clean up, and the likes. They are usually the ones who take care of the main troupe members. On some of the members a number can be seen on their backs between their shoulder blades. This is their identifying number within the troupe for their roster value. 


The troupe has it's own Hierarchy. Joker acts as the main leader of the troupe and handles all of the members within it. She has two individuals by her side who act as as the promoters and networkers. they also double back sometimes as the main defense team for the troupe when required. They both wear a mask, one a mask of Tragedy and the other a mask of Comedy. They tend to wear more normal attire as opposed to the standard jester costumes as to not draw further attention to themselves. 

Next are the The Royal Suits or otherwise referred to by some as the Royal Troupe. These are the ones who are the main stars of the show. Aerial Diamond, Spadia Spade, Magik Heart. Dova Club,  Sora, Nyla


Aerial Diamond, otherwise known as the Queen of Diamonds runs the aerial acrobatics performances of the troupe. She and her team are the ones often seen being thrown in the air and performing various types of stunts and balancing acts.  

Spadia Spade, or the Queen of Spades, is Aerial counterpart and sometimes partner. She runs the trapeze and trampoline acts as part of her portion of the show. She and her team often work in combined acts with Aerial's team.

Magik Heart, the Queen of Hearts, is the musical and dance performance of the show. The Spectacular 5 are the ones who perform using a series of dance, music, and miming. 

Dova Club, the King of Clubs, is the strength based performance of the show. He and his team are automatons that put their limitations to the test on their strength and might.

Sora, who is sometimes known as Jester,  is the second in command when the Ringmaster is away. He is the lion tamer of the group with no actual team of his own. His considered team consists of his animals he manages. Out of all of the Elites, he is the only one that speaks on the regular. 

Nyla, also referred to as the Ace, focuses on magic and illusions to captivate the crowd. He has no team of his own and is often seen working solo more than with others.


Other performances of the show include the freak show sector before the actual performances which are often viewed outside of the tents, contortionists, fire breathing, knife throwing, sword swallowing,  unicycle, and more. 


Outfit Board

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A master manipulator, Fierna grants tieflings tied to her forceful personalities.

Ability Score Increase

Your Charisma score increases by 2, and your Wisdom score increases by 1.

Legacy of Phlegethos

You know the friends cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the suggestion spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

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You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:

  • You have advantage on attack rolls against a creature you are grappling.
  • You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
Grappling Pin: 1 Action
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Instigator
Chef

Your son, the last thing you have is gone. All that remains are pieces of clay fragments from the destruction. However, that's all that remains. You know that with those fragments should have been the core.

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This armband appears to have thin daggers strapped to it. As an action, you can pull up to two magic daggers from the bracer and immediately hurl them, making a ranged attack with each dagger. A dagger vanishes if you don’t hurl it right away, and the daggers disappear right after they hit or miss. The bracer never runs out of daggers.

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