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  1. Objects

Divine Amber Dagger

Simple Melee Weapon

Magical Dagger - Requires Attunement.
The blade of this dagger is a solid piece of amber crystal, sharpened to a point. Looking at the blade, it is yellow and orange, and has a certain rounded form to the back of it. The handle is ornate and made in silver.

When you hit with an attack roll using this dagger, the target takes an extra 1d8 radiant damage.

The dagger has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the dagger, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the dagger dealt. While you’re holding the dagger, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.

Damage: 1D4 + Strength/Dexterity Piercing

Properties: FinesseLight, Thrown(20/60), Flanking