🗺 Link to Map (on Kanka)


Why go to Nurilba?

Nurilba is large trade hub accessible from the road, by sea, and from the river, making it a popular location for merchants.

And with merchants come many trades to supply them with goods, armed folk to protect the caravans, armed folk to steal from them, and everyone in between!

If you need something from far away, Nurilba is likely your first stop. And if you need to get far away it's a great place to stop too.


Who's in Charge Here?

Nurilba is ruled by The Merchants Guild and has managed to protect its self-rule with sword and coin.

The Bondsmagi have also set a firm hold in one neighbourhood and the Merchants Guild has found it best just to leave them be as long as they pay their dues.


Why did Nurilba flourish?

  • Its location on a leyline enhances magicks depending on a variety of factors. Though the scholars who understood it best are either dead or a Bondsmagi.
    • However, the simple spells of work in the shipyards are seen as unimportant to the Bondsmagi.
  • Its climate in a warm basin
  • The eventual constructions of:
    • A fortified port
    • Shipyards
  • Which in turn are thanks to its deep harbor
  • Not ruled by any laws but its own
  • Lower taxes than other nearby ports such as Khar (at one point)



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This province is the one most recently invaded by the Giants as they push north from the mountains.

Main Road from Gulukk to Rangarh is "Riverrun Road" - cobbled several empires ago, the earth is reclaiming parts of this road and the ruts of the wagon are slowly filling with earth

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Lays claim to the forest of the Emerald Sea and its corresponding forest in the mortal realm in the Land of Giants.

Vetekus is serpentine, he slithers, glides, and flows over the terrain. Making little noise when he wishes.

The party has worked for him and helped expand the Emerald Sea once. They are currently avoiding fulfilling his last request.

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Random Entities (Person, Place, Random)

The time is nigh.

Twice a year the heavenly bodies align just so, their light passing through the grotto's connection to the Lands Above.

At Midsummer's Night, the Twin Moons shine one through each skylight, and the platform glimmers in their light. The veil between the Fae Realms and the material weakens as a faerie ring of moonlight mushrooms grows around the platforms edge.
Those who have seen it claim to hear the laughter of the fey.

In the heart of winter, the sun's heat warms the grotto, the hard surface gives way to the icy depths. Some claim if you step in, you'll plunge to icy depths of another world.
Some say its the Winter court of the faeries, others the Plane of Water, even others still claim an icy hand will pull you to Stygia itself. Of course, none who say any of this have any proof.


But this is not any year.
This year the astral bodies have aligned just so, as they are said to do but once a century.

The light of the sun and the moons are merging and for but a moment, if one stands at the center of the platform, one will see the whole Grotto filled with pools to other realms, one can go to any place on any plane they can imagine!

One only has the blink of an eye to make it to said gate-pool.
Unless one finds a way to stabilize the magic for longer...?





Where is that Gate Grotto? It's said to move with the leylines of the world.
The Avowed Watchers may have ideas as leylines tend to affect the natural order of things.

In the Western Continent the Alkarnum The School of Eight may have someone studying this, they may even travel abroad for it.

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History

A city-state created barely a millenium ago. This desert city sits upon the great river flowing through the desert.

Once the location of Tabuk, an ancient human city, Karn was built over top of Tabuk (quite literally). The dwarven clan, Karn, has ruled this place for over one thousands years with an iron fist.

Most recently a group, along with scores of black swords from the Avarice Isles. That day, coin claimed the leadership of Karn.

For the past 5 years, a council has ruled.

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Arcane Studies and Professionals

Anyone can join Alkarnum for a reasonable fee.

The goal is for it to be free to take lessons until level 3, then you must join the guild and pick a mentor/school of magic to study.

Becoming a mentor reduces the fee.

Thanks to generous gifts, a new wing/tower has been opened, now named the Velbinex Tekalo Wing, as he was given naming rights.

History

Recently Alkarnum has been investigating the possibility of Freedom of Knowledge.

Currently one must pay a high fee and take entrance examinations to join the guild. The concept of giving base magic knowledge to all was started by Velbinex and Vax.

Recently they began construction of a new wing/tower of the school (naming rights go to Velbinex)

Generous donations from Velbinex and Vax into a new fund have reduced the costs to an affordable sum for all people of Karn. The dream is to provide it all for free.

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Prior to the council, the City-state of Karn was ruled by a single leader, the dictator Thoradin Karn.

After our heroes removed him during The End of Karn, they created a council to rule the city instead.
There are 11 seats including a head of the council, (originally) all of our heroes, representatives from various aspects of life in Karn, and (due to Cendis' deal with Berroven) an appointed seat by an Ice Devil.

The representative seats are voted on by the citizens of Karn. If anyone leaves the council, the remaining council will vote as to who should replace that person or seat (until another election occurs)

 

The Seats

  1. The People
    • to represent the commonfolk's interests
  2. Industry
    • to represent businesses and their interestes
  3. Dissatisfied
    • to represent the old rebellion members
  4. Religious
    • to represent the interests of all religions that can now practice in Karn
  5. Covenant
    • to satisfy the agreement that was made with Berroven
  6. Arcane Seat
  7. Militant
  8. Alliance
    • to represent the interests of allies (like an ambassador?)
  9. Impoverished
    • to represent those who have various troubles and live in the slums
  10. Heroic
    • to represent the ideals of Good and Law by Hikari
  11. Ruler
    • to give a head for the rest of the council to advise
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