The Forbidden Library of Rosen is an underground library in Rosen only accessible from the Palace. The library is located underneath the Kings Rest island, and isn't only a Library, but also a resting place of older generations, and various historical items belonging to the royal family.

Setting

The players arrive in the long hall leading to the location. The air is wet, but torches light up the areas as they approach them. Dust is present on the floor, sign that no one has been here in a very long time.

Play Tabletop Audio - Catacombs

A. The Chest Room

A simple room containing 3 chests... Who are Mimics!

B. Weapon Storage

A room containing weapons belonging to the royal family. Old Swords, Shields, Armours. It's all very magical.

  • Staff of Roses (3 charges a day, makes roses grow instantly in a 10 ft radius. 60 ft range)
  • A golden rose on a red silk pillow
  • A magical shield with the Rosenberg emblem
  • Earrings of Love (+2 Charisma)
  • Sword of the King
  • Several plate armours of the different kings, all imbued with magic.
  • Scarf of a thousand roses (makes you smell of roses when you wear it)

C. Resting Room

This room contains resting coffins of kings of Arden. Mainly the Sigfrid von Rosenberg, the man who found the Rose Hill and hills, founded the city of Rosen, and united the dukes of Arden under his rule.

D.[edit]

This room contains a small fountain at the end of it. Looking at the water, the party notice it turns black... And a Black Pudding (mm 241) appears and attacks the players.

E. The library

This library contains many old book:

  • The Territory's Minor Soldiers
  • A Criticism of the Empire's Ideological Miracles
  • The Empire's Histories
  • The Capitol's Minor Theological Famines
  • Rumours Concerning the Frontiers' Foreign Rulers
  • The Province's Forgotten Cultural Chronicle
  • An Examination of the Kingdom's Military Notables
  • The Frontier's Famous Bards
  • A Dissertation on the Empire's Economic Cults
  • A Concise Tactical Comparison of the Scimitar and Bow
  • A Revolutionary Examination of the Maintenance of the Cutlass
  • The Secret Gifts from the Invunerable Agriculture God
  • The Forgotten Secrets of Restoration and Serenity

F. The Brewery

This room contains potions and alcohol long forgotten. The players don't recognise any of it...

  • 1. Potion of Motion Sickness: If you walk faster than 10 feet per round, you get sick. Lasts 10 minutes
  • 2. Potion of Eagle Vision: 1h of double eyesights
  • 3. (Wolf drank it) Potion of Nose Growth: Your nose doubles in size, but you have +2 on smelling for 24h
  • 4. Potion of Elf Ears: Your ears double in size, and gain +2 on hearing for 24h
  • 5. (Wolf drank it) Potion of Long Nails: Your nails grow 10 cm and you can use them as thieves tools. Lasts until you cut or break them
  • 6. Potion of Bear Transformation: You transform into a bear for 1h
  • 3 flasks of Oil (apply to a weapon, it gets +1 for 5 days)
  • Ale of boredom: You find everything boring for the next 1h
  • Ale of Laughter: You find everything extremely funny for the next 1h
  • Whisky of Fearie Fire: You glow a golden hue for the next 1h

The Door

The door at the end is locked, has no key hall, but an infernal riddle written on top of it. It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt. It lies behind stars and under hills, And empty holes it fills. It comes first and follows after, Ends life, kills laughter.

The players must turn off all light, and the door disappears. Behind the door are steps going down, with a very cold and ominous feel.

Play Tabletop Audio - Nightmare and Audiomachine - Rise of the Black Curtain

If the players go down, they find themselves before a minecraft nether portal, but none of them have any knowledge on what it is... There is no sign of activating it... No clues... On the portal is written something in symbols that the players do not know or recognise.

If a player touches the portal structure, all players hear some whispers that make no sense.

If the players try anything fishy, their torches light out, darkness corners them, pressing them, and they wake up in their beds. It's the next day, they have the book and any item they took with them, and if they ask people, they say "No, you all came home yesterday evening around midnight and went to bed."

History