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  1. Races

Anthropomorphs (Base)

Humanoid

Intelligent animal humanoid hybrids usually caused by the saturation of magic in Greycoast. Other times caused by a pregnant mother using too much magic. Or sometimes created by powerful magic users. Regardless, they are a common part of all Greycoast societies and, can be born to parents of any race. They always breathe the same as their parents. They are usually sterile. Like people, no two anthros look alike, even if they’re both the same variety. They can have any eye color, any fur/hair/feather color, and any skin color underneath their fur/feathers. The most common types are cats, dogs, reptiles, bears, rats, birds, Minotaur, elephants, but other types happen.


Speed: 30’ Walking  (climbing or swimming possible with shape)

Age: Their mature at the same rate as humans reaching adulthood around the age of 20. A non adventurer can reach elderly age between 70 to 130 years old.

Size: depends on parents, Medium Creatures

Bonuses: case by case (some are below)

Heightened Senses Advantage on Investigation, Nature, Hunting,
Survival when appropriate. Enemies have disadvantage on Stealth,
and survival against you, when appropriate.
    
Nature Sense (Ex): +2 to nature and survival checks, and to
improve attitude of animals

Animal Empathy (PS) You can communicate simple ideas
with same type creatures