Remove ads by subscribing to Kanka or enabling premium features for the campaign.

  1. Notes

Poisons

Goods

Poisons are the craft of those seeking to eliminate their rivals with minimal bloodshed, and the tool of calculating murderers wishing to remove an obstacle to their own power base. Poison is the nectar of vipers, delivered through a swift bite and allowing their victims to convulse and then perish, allowing the viper to dine.

This supplement is meant to give a number of options to those players and Dungeon Masters that enjoy utilizing such things, and each listed poison is a new concoction ready to provide both grief and joy. Feel free to elaborate upon the origins of each toxin, as well as how it is regularly utilized by the assassins of your campaign setting.

Each toxin has a number of statistics which determines effectiveness, available information, and the method by which a victim may avoid a gruesome fate while in the clutches of the poison.

Identifying Poisons

Many poisons are virtually unknown to those that do not study the subject. The Knowledge Check is a reflection of the relative obscurity to have knowledge of the toxin, as well as providing a Difficulty for a  Wisdom (Medicine) skill checks to treat the poison.

Cost

This is the cost of one effective dose of the poison. It is not possible to use or apply poison in any quantity smaller than one dose. The purchase and possession of poison is almost always illegal, and even in big cities it can only be obtained from very specialized, and often less than reputable sources.