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The Grand Games



The Old Workshop

The Old Workshop used to be the Majarra family's main workspace for its business of crafting harps and other stringed instruments.

Though the street-level workshops remain in operation, the upper two stories are now a space for teaching Majarra family members and their apprentices the skills for creating the works of art for which the family is justly known. The second floor features a small kitchens and dining area for those craftsfolk who don't have the time for long meals, and luxurious apartments for the finest crafters in the family.

The third floor is made up of smaller living spaces, often given over equally between junior members of the family, and to the apprentices of Majarra harpwrights. Space in the Workshops' apartments is a premium, as are slots as students or apprentices. Favor is given to members of the family, particularly those who are craftsmen, to allow them proximity to where they work their art.

  • Address

    House Majarra Villa, Ussilbrand's Street, Ussilbrand's Crest, Dawnwall, North Ward

  • Type

    School (Instrument-Making, Music)

  • Here's an overview section!

  • Class Bard (College of Creation)
  • Level 6
  • Race Tiefling
  • Attributes

  • Strength 10
  • Dexterity 11
  • Constitution 10
  • Intelligence 15
  • Wisdom 13
  • Charisma 17
  • Periodically throughout Waterdeep’s history, the byzantine factions of the city—or some significant subset thereof—will become collectively fixated upon some single objective.

    Thus will begin a Grand Game.

    Unlike The Noble Game, which is limited to the inner machinations of Waterdeep's noble families, Grand Games run beyond the scope of simple high society squabbling. Though some of a given Game's players will be noble houses or members thereof, others will be members of powerful factions with a strong presence in Waterdeep, small bands of adventurers, and even particularly canny individuals.

    Sometimes the goal of a Grand Game will be arcane. Often it is clandestine, although quite public struggles are not unknown; On no less than three occasions the Grand Game has revolved around the appointment of the Open Lord. Whatever the case, the intense rivalries of the Grand Game give birth to all forms of subterfuge, covert activities, deception, and intrigue.

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