The Draconic Prophecy doesn’t describe a single path for the future. Rather, it is a road map for all the paths that the future might take. Instead of saying, “A six-legged calf will be born in Varna,” a typical segment of the Prophecy might state, “If Boran d’Vadalis builds a farm above the ruins of Shakaal and the calf is conceived when Eberron embraces Kythri, then a six-legged calf will be born in Varna.” The future isn’t set in stone, but part of it can be assured if the right dominos fall. For example, one path in the Prophecy leads to King Boranel’s death by natural causes in 999 YK, while in another he faces Sora Maenya in battle in 1002 YK. The fragments that player characters encounter are just tiny pieces of the whole, and often they are still mutable, but at a certain point events are fixed. Much of the art of the diviner is in seeing enough of the whole to know what paths are yet in flux and what are locked in.
The dragon Ourelonastrix used the Prophecy to reveal ways to defeat rakshasa armies in the ancient war, and it showed the couatls the path they could take to bind the overlords and create the Silver Flame. Although it is a powerful tool even in its presently known state, pieces of the Prophecy are scattered across the world and the heavens, and new elements appear every day. The Lords of Dust, the Undying Court, and even the Twelve are working to manipulate it, but none are so skilled at this craft as the members of the Chamber.
Guardians of Destiny
The dragons of Argonnessen have studied the Prophecy for tens of thousands of years. Those early scholars rarely worked together, though. Greed and pride are powerful forces in a dragon’s heart, and Prophecy marks and personal systems of interpreting signs are among the most valuable treasures in a hoard. Dragon sages engaged in prophetic duels, competing to see whose interpretation of events was more accurate. They conducted most of their studies from their homeland, sometimes using scrying and other forms of magic to examine distant signs—and at other times simply ignoring those that were out of easy reach. No force on Eberron could truly threaten Argonnessen, or so the dragons believed. As a result, they saw no need to hunt down every possible thread.
Two events derailed this train of thought. The first was the appearance of dragonmarks among the lesser races. The Prophecy had undergone a major evolution, and yet the dragons had been passed over. What did this mean? The second event was far more serious. In 298 YK the overlord Bel Shalor broke free from his prison and laid waste to Thrane before being bound once more by Tira Miron. The dragons who studied the event realized that the Lords of Dust had engineered Bel Shalor’s release using their own knowledge of the Prophecy. The Draconic Prophecy no longer belonged to the dragons alone: Demons, deathless, and others were unlocking its secrets and exploiting them. The dragons knew more about the Prophecy than any other creatures in Eberron, but unless they started using that knowledge, they could lose the future.
Shapers and Observers
The Chamber was established following the appearance of the dragonmarks, and its first task was to study their meaning. The Chamber quickly solidified its role when its reports led to the destruction of the line of Vol and of the Mark of Death. Since the release of Bel Shalor, pressure has been increasing on the Chamber to stop other forces from using the Prophecy as a weapon. However, it is not a monolithic organization. Although its members are united in the quest to discover as many threads of the Prophecy as possible, there are two major factions within the Chamber. The preservers believe that history should be allowed to take its own course, and that the Chamber should act only to prevent anyone from using knowledge of the Prophecy to determine the future. The shapers believe that the dragons need to take a proactive role in shaping the future.
These two factions in turn comprise many lesser cabals. Some shapers seek what is best for Argonnessen; others are concerned only with personal power. Although dragons of the Chamber are bound not to fight one another directly, preservers often interfere with shapers’ plans, and any two shapers might have different plans for the future. The dragons unite against the Lords of Dust, the Undying Court, or others who engage in prophetic manipulation. Even then, a Chamber agent with a particularly long view of things might help a Lord of Dust achieve its goal, because this lesser victory is one of the dominos that has to fall for the dragon’s goal to succeed.
Seekers of Victory
Spies and agents of the Chamber are scattered across Khorvaire. Allies within the Chamber share safe houses and even secret identities. For example, “Sentinel Marshal Sorgan d’Deneith” is a persona used by six different dragons; as a marshal, Sorgan can show up anywhere in Karrnath and receive cooperation from local forces.
In some cases, these false faces belong to mortals who were killed so that the dragons could claim their identities; in others, the person is a willing participant in the masquerade. Some humanoid servant families have been working with draconic masters for generations. Family members rarely know the true nature of their patron, but they know it is a great being that has protected them from war and other misfortunes. The dragons also make use of existing intelligence networks. Members of the Chamber hold influential positions in the Dark Lanterns, the Royal Eyes of Aundair, House Phiarlan, House Tharashk, and many more hierarchies.
All these spies and agents use their positions to find new Prophecy marks, monitor the activities of dragonmarked heirs, and most of all, identify and track vectors.
Vectors are the elements—living or inanimate—that play a role in a particular path of the Prophecy. Sometimes these elements are quite obvious; in the earlier example of the six-legged calf, Boran d’Vadalis is a vector. Typically, the Prophecy provides cryptic clues to vectors’ identities instead of names. For example, a vector called “the Child of Six Storms” is probably a Lyrandar heir, perhaps one with six generations of dragonmarked parents. But he or she could also be a storm sorcerer whose powers emerge after being struck by lightning six times. The dragon attempting to follow this thread has to consider all possibilities.
Preservers fight to prevent outside forces from manipulating the vectors they are tracking, while shapers seek to control the vectors they identify. The challenge for the Chamber is that despite the dragons’ individual and collective power, the nature of their work forces them to remain in the background. They are like gardeners: Whether they actively choose which flowers to grow or simply try to keep vermin out, the effort is ultimately about the flowers. The Chamber can only watch and tend. Each agent of the Chamber wants to make a particular story come to pass, but the vector cannot change. If a story is about Duke ir’Kesslan founding Q’barra, then Kesslan must complete that task: A dragon can guide him on the path to becoming king, but killing Kesslan and taking his place would only destroy that path. A dragon can help a hero find the tools he or she needs and provide information about the enemy, but if the path of the Prophecy depends on that hero winning a fight, he or she must win alone.