Eberron (ChaosOS)

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  • Followers 11
  • Locale American English
  • Entity Count 2,798
  • System Homebrew
  • Boosted by Joseph Meehan

The World of Eberron, adapted from the canon material and progressed by my campaigns. This campaign also features the Dragon Tactics system, a (heavily) homebrew variant of 4th Edition D&D.

Setting Summary

After a century of war, the nations of Khorvaire agreed to the Treaty of Thronehold. However, this treaty was not signed out of genuine understanding, but fear of the unknown cause of The Day of Mourning. The mortal cold war is compounded by a number of ancient and otherworldly forces competing in grander schemes involving the continents of Xen'drik, Sarlona, and Argonessen.

The people of Khorvaire treat arcane magic as a science, and have used it to elevate their standard of living. The Dragonmarked Houses have dominated the industry of Khorvaire, and now risk upending the feudal econoomy. 

Eberron subverts and recasts many classical fantasy tropes. Elves are dark-skinned and obsessed with death. Halflings are a dinosaur-riding nomadic people. Alignment falls into shades of gray, reflecting a person's decisions rather than a destiny marked for them by meddling gods.

My Publications

Politics of Eberron

A complete collection of my works detailing and expanding the politics and factions of the nations of Eberron.

Politics of Aundair

Politics of Breland

Politics of Karrnath

Politics of Q'barra

Politics of the Eldeen Reaches

Politics of the Talenta Plains

Politics of the Lhazaar Principalities

Politics of Thrane

Politics of Zilargo

System Summary

The Dragon Tactics system seeks to incorporate important lessons learned from 5th edition, such as making every character-building choice matter, while preserving the deep and tactical combat of 4th edition. Furthermore, the system goes beyond either to dramatically expand out of combat options with Skills, Competencies, and Downtime.

Created 1 year ago. Last modified 1 week ago