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Campaign description

The gods walk among us. Theros is a unique setting with its roots deeply entrenched in Greek lore. Epic wars rage between the soldiers of Iroas, the God of Victory, and the wild hordes of Mogis, God of Slaughter. Heliod, the God of the Sun, watches over his devotees and bathes in the warmth of the sun. Meanwhile Thassa, Goddess of the Depths, has claimed the Ocean as her domain and views the squabbles of mortals and gods alike as infantile and foolish.

But where gods in other worlds are mostly withdrawn, those of Theros are essential to Therian culture and life. They bless “heroes” with their gifts so that they can fulfill the will of their god and take destiny into their own hands. They paint prophecies and ominous messages among the stars in the night’s sky. Oracles interpret these omens and receive visions of things to come. Dragons, Kraken, Hydras and Nyxborn, Theros has seen its fair share of wars and catastrophes.

The people of this land believe that each person has their fate - a predestined course which their life takes. Try as you might, regular mortals are unable to shed the shackles of fate.

But heroes, those chosen and blessed by the gods, have the power to change their destiny. To be more than the fate foresaw for them. To lead Theros to peace and prosperity, or to make descend into despair. To be loved, worshiped or feared. Who will you be?

Where Do We Start

The yearly Conclave of the Faithful at Dedya Harbor is approaching, this years conclave promises to be well attended and contentious. In the past year a new god, Xenagos Lord of Revels, rose and was felled by Elsbeth, champion of Heliod. Klothys, God of Destiny, has emerged from the Underworld to have a more direct hand in the fate of Theros. Her emergence has weakened the boundaries and more monsters and nyx born emerge every day.

Our heroes all have reasons for attending the Conclave and have signed on with a traveling stage show for strength in numbers on the road and to make a few gold while they travel. Beothys, the troupe leader, is heading to Dedya early as his friend was recently elected mayor and has promised Beothys a place of prominence for his show.

Rules

Starting Level

1st

Ability Scores

Point Buy

Allowed Races

Human, Centaur, Leonin, Minotaur, Satyr, Triton, Goliath, Tabaxi (goliaths and tabaxi are rare enough that you will face social skill penalties with strangers)

Alignments Allowed

You are aspiring heroes, no evil alignments

Allowed Classes

All

Supernatural Gifts

Most heroes of Theros have some kind of supernatural aid to help them achieve their goals. Often this aid comes from the gods, but some heroes might find their support from other beings, such as the sphinx Medomai, an oracle like Atris or Kydele, or a repository of mystical knowledge. Some heroes are born with supernatural power or born as a result of supernatural events. You may choose a supernatural gift from this list or choose an extra trait and work with me to explain where this power comes from.

Piety

A pantheon of fifteen gods guides religious life on Theros. From the sun and agriculture to death and passage into the Underworld, the gods oversee the forces of nature and the most important aspects of mortal life. These gods are quite real to the people of Theros, who see them moving across the sky at night and sometimes encounter them face to face. Thus, most people perform rituals and devotions that honor various gods, hoping to win their favor and stave off their wrath. They tell and retell the stories of the gods' deeds-even as they watch those stories continue to play out in the vastness of the night sky. 

Your character will earn piety as we play. Each session that you are not actively working against your god will earn 1 piety point and you may earn additional points when you complete quests for your god or do something that significant that pleases them. You will gain benefits specific to you god at 3, 10, 25 and 50 piety points.

Optional Ability Checks

We will be using Variant Skills with Different Abilities so if you can explain why a different ability score should apply to a skill check go for it.

Consequences of Failure

We will be using a complications system that I have picked up from the DM in my Planescape game. For certain skill checks, especially social or when you are not time bound ie no monsters hunting you, even a failure will lead to success but if you fail by enough a complication may spring up immediately or in your future. Simple example: Tadaas the paladin is looking for a sword of warning. He starts talking to merchants trying to find someone selling one his investigation checks for a DC(16) investigation are 5, 10, 8. He finds someone willing to sell him a sword of warning at a great price, unfortunately it is actually the BBEG setting up a trap to keep the heroes busy while he executes the next step in the plan.


Entity list

Jesse Lyons 2 years ago