Mechanics

Edge
Arcane Background (Blood Magic)
Arcane Skill
Spellcasting (Smarts)
Requirement
Orc, Half-Orc, or Vorkur Race
Starting Powers
1
Power Points
15
Suggested Trappings
Blood, birth, fertility, draining, body mutation, flesh, bones, life sense, body control, curses, magic resistance.
Suggested Powers
Arcane protection, beast friend, blind, bolt, boost/lower Trait, confusion, darksight, detect/conceal arcana, darkness, empathy, environmental protection (self mutation), fear, healing, mind link, protection, relief, shape change, silence (always with the Targeted Modifier), stun, summon ally, wall walker