Mechanics
- Edge
- Arcane Background (Blood Magic)
- Arcane Skill
- Spellcasting (Smarts)
- Requirement
- Orc, Half-Orc, or Vorkur Race
- Starting Powers
- 1
- Power Points
- 15
- Suggested Trappings
- Blood, birth, fertility, draining, body mutation, flesh, bones, life sense, body control, curses, magic resistance.
- Suggested Powers
- Arcane protection, beast friend, blind, bolt, boost/lower Trait, confusion, darksight, detect/conceal arcana, darkness, empathy, environmental protection (self mutation), fear, healing, mind link, protection, relief, shape change, silence (always with the Targeted Modifier), stun, summon ally, wall walker