Tenets
Be strong, but do not use your strength for wanton destruction.
Be brave and scorn cowardice in any form.
Prove your might in battle to win glory and renown.
Never surrender. The more extremist sects take this tenet at face value – never give up, even unto death. Most of Kolrehs' adherents, however, interpret this command in a different way. Basically, you are never beaten until you admit defeat. If you must flee to fight another day, you have not surrendered. As long as you find a way to keep fighting – even if it must be with different weapons and new tactics – that is what remains important.
Suggested Trappings
Destructive energies, weapons, suits of armor, rage.
Suggested Powers
Arc, Arcane protection, bolt, boost Trait (Limitation: Subset — Athletics, Fighting, Shooting, and Strength), burst, deflection, ethereal weapon, protection, rush, smite, summon ally