1. Notes

Site Improvements

Improvements

Improvements for Campsites:

WORK IN PROGRESS

Campsites may be improved in order to give those who frequent them various benefits.

Garden

Bonus: Halves the food required for those occupying the campsite during their stay
Build Time: 1 weeks (gardening), activates after 3 weeks (Irreducable)

Farm

Bonus: No food is required for those occupying the campsite
Replaces: Garden
Requires: Garden, fertile farmland
Upkeep: Requires 1 staff
Build Time: 6 weeks (carpentry, masonry),

Big Farm

Bonus: Never worry about food ever again, unless if you leave the locale.
Replaces: Farm
Requires: Farm
Upkeep: Requires 1 staff
Build Time: 12 weeks (carpentry, masonry, smithing)

Kiln

Bonus: Allows firing of Clay (if a source is found) to create various ceramics. Prerequisite of a Forge
Build Time: 2 weeks (masonry)

Forge

Bonus: Allows production of items which include metal, such as tools and weapons. Smithing builds take one less week to complete, to a minimum of one week.
Requires: Kiln
Build Time: 4 weeks (masonry)
Special: If provided with an anvil, gives +2 to craft (smithing)

Barracks

Bonus: Basic housing provides better living conditions than sleeping on the ground. Provides 1 temporary hit point. Does not stack with other bed/housing bonuses
Build Time: 2 weeks (carpentry)
Special: may be built in one day if provided 6 tents. if built this way, may be torn down to provided 6 tents

Shacks

Bonus: Individual small housing provides basic privacy, allowing better living conditions. Provides 1 temporary hit point per hit die, up to 5hd. Does not stack with other bed/housing bonuses
Requires: Barracks
Build Time: 4 weeks (carpentry)

Houses

Bonus: Better, sturdier, bigger housing improves living conditions. Provides 1 temporary hit point per hit die, up to 10hd. Does not stack with other bed/housing bonuses
Requires: Shacks
Replaces: Shacks

Carpentry Workshop

Bonus: Carpentry builds take one less week to complete, to a minimum of one week.
Build time: 2 weeks (carpentry)
Special: If provided tools from a forge, gives a +2 to Carpentry checks

Masonry Workshop

Bonus: Masonry builds take one less week to complete, to a minimum of one week.
Build Time: 2 weeks (masonry)
Special: If provided tools from a forge, gives a +2 to Masonry checks

Leatherworks

Bonus: Allows crafting of leather based goods
Build Time: 4 weeks (carpentry, masonry)
Special: If provided tools from a forge, gives +2 to Leatherworking checks

Canteen

Bonus: Allows serving of food in relative comfort, food may now provide various bonuses (stacks with Kitchen)
Build time: 2 weeks (carpentry)
Special: If provided ceramics from a Kiln, provides a +2 bonus to cooking, stacks with Kitchen
Other: Cooking checks are preformed immediately before embarking the camp

Kitchen

Bonus: Allows food to be more easily prepared, food may now provide various bonuses (stacks with Canteen)
Build time: 4 weeks (masonry)
Special: If provided cooking tools from a forge, provides a +2 bonus to cooking checks, stacks with Canteen
Other: Cooking checks are preformed immediately before embarking from the camp

Walls

Not much more then a short fence, acts as rough terrain for anyone who would pass it, and provides cover to those behind it.
Build Time: 2 weeks (carpentry)

Walls +1

Better wooden walls, with foundation reinforced with stone to prevent toppling. Does not allow passage, but something strong enough could still break through.
Build Time: 6 weeks (carpentry, masonry)
Requires: Walls
Replaces: Walls

Walls +2

Even better walls, made of stone and filled with plaster, very hard to break
Build Time: 20 weeks (carpentry, masonry)
Requires: Walls +1
Replaces: Walls +1

Pier

A long wooden structure that extends far out into a body of water, could have it's uses.
Build Time: 3 weeks (carpentry)

Boathouse

A small Pier-side facility for preforming basic maintenance and construction of small passenger boats
Build Time: 4 weeks (carpentry)
Requires: Pier

Fishery

A Pier-side facility for housing a small fishing boat, and tools to gut and process fish. Smelly.
Bonus: If this building is staffed for the week, Food upkeep is automatically paid each week
Build Time: 3 weeks (carpentry)
Requires: Boathouse, Forge

Drydock

A huge pier-side facility for building larger boats. Quite the project to undertake...
Bonus: Allows the construction of large ships (which take 1 year to build each, additionally requires cloth, tar, and oil)
Build Time: 1 year
Requires: Pier, Carpentry Workshop, Forge, and an Experienced Boatswain

Stables

Keep animals i guess!!

Cages

Keep prisoners i guess!!!

Special

???

Other

You can build things not listed here! Just ask and we'll work something out.