1. Notes

Brewing Descriptions (brew)

Crafting Homebrew
Ale of the Mule
Difficulty: Novice
Casting Time: 1 action
Duration: 4 hours
Yield: 6 Bottles (1 use each)
This light brown ale refreshes your pallet and quenches your thirst on a hot day. You can carry up to twice your normal amount, without suffering encumbrance.

Amber Tiger
Difficulty: Grand Master
Casting Time: 1 action
Duration: 1 hour
Yield: 4 Bottles (1 use each)
This full-bodied amber ale is full of flavor and body. Your next 2 Strength saving throws are made with advantage. After the saving throws, the ale is fully metabolized and is not present in your body. You may not use another brew until you take a long rest.

Black Diffidence
Difficulty: Novice
Casting Time: 1 action
Duration: 2 hours
Yield: 1 Pot (4 uses each)
This hot black tea makes you feel meek and humble. For the purposes of movement, you may act as small size.

Black Root
Difficulty: Master
Casting Time: 1 action
Duration: 2 hours
Yield: 1 Pot(4 uses each)
This bold,caffeinated black tea makes you feel like you could capture lightning. You gain resistance to lightning damage. This effect lasts until you suffer lightning damage twice. Afterward, the tea is fully metabolized and is not present in your body.

Black Steel Tea
Difficulty: Grand Master
Casting Time: 1 action
Duration: 4 hours
Yield: 1 Pot (6 uses each)
This mild, caffeinated black tea helps to give you an impressive bearing. You gain +1 Charisma for the duration. You cannot have more than 20 Charisma using brews. You cannot learn this brew.

Bombastic Black
Difficulty: Novice
Casting Time: 1 action
Duration: 2 hours
Yield: 1 Pot (4 uses each)
This hot black tea makes you feel large and bold. For the purposes of lifting and dragging, you may act as large size.

Bright Luminance
Difficulty: Master
Casting Time:1  action
Duration: 2 hours
Yield: 1 Pot (4 uses each)
This soothing white tea causes your mind to feel peaceful and fortified. You gain resistance to psychic damage. This effect lasts until you suffer psychic damage twice. Afterward, the tea is fully metabolized and is not present in your body.

Concentrated Bulwark
Difficulty: Novice
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bottle (2 uses each)
This yellow and sour juice causes your reflexes to shift and shudder and your body writhes in energy. For the purposes of ranged attacks, you gain half-cover. Attacks and spells that ignore cover also ignore this effect. You cannot learn this brew.

Deft Juice
Difficulty: Intermediate
Casting Time: 1 action
Duration: 6 hours
Yield: 1 Bottle (1 use each)
This red and sweet juice causes your fingers to twitch with excitement. For duration of the effect, weapon die are rolled at one size larger. If your weapon die is currently a 1d12, then roll 2d12. You cannot learn this brew.

Dense Mescal
Difficulty: Grand Master
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bottles (4 uses each)
This heavy,full-flavored spirit enriches the body and hardens the immune system. Your next 2 Constitution saving throws are made with advantage. After the saving throws, the spirit is fully metabolized and is not present in your body. You may not use another brew until you take a long rest.

Dog Tea of the Prairie
Difficulty: Advanced
Casting Time: 1 action
Duration: 4 hours
Yield: 1 Pot (2 uses each)
The earthy,green flavors of this tea seem to open your eyes and ears as the world comes into clearer focus. For duration of the effect, you cannot be surprised if you are 
conscious. You cannot learn this brew.

Dusty Miller
Difficulty: Advanced
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Pot (4 uses each)
This somewhat chalky white tea makes your tongue rattle. You lose the ability speak in any language but gain the ability to communicate with beasts for the duration.

Elven Calen Tea
Difficulty: Advanced
Casting Time: 1 action
Duration: 4 hours
Yield: 1 Pot (2 uses each)
The strong minty green flavors of this tea seem to cut through the shadows. For duration of the effect, you gain darkvision to a distance of 60ft. If you already have darkvision the distance is increased by 30ft. You cannot learn this brew.

Endurance Lager
Difficulty: Novice
Casting Time: 1 action
Duration: 4 hours
Yield: 6 Bottles (1 use each)
This malty lager causes you to be unaware of your physical limitations. When running, you can move an additional 10 feet. When swimming you can move an additional 5 feet. You can only use one benefit per turn.

Foxtail
Difficulty: Grand Master
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Pot (4 uses each)
This nutty green tea hones the mind and spirit into something agile. Your next 2 Wisdom saving throws are made with advantage. After the saving throws, the tea is fully metabolized and is not present in your body. You may not use another brew until you take a long rest.

Frosted Almond Tea
Difficulty: Grand Master
Casting Time: 1 action
Duration: 4 hours
Yield: 1 Pot (6 uses each)
This sweet white tea stimulates the mind, causing knowledge to be more readily available. You gain +1 Intelligence for the duration. You cannot have more than 20 Intelligence using brews. You cannot learn this brew.

Fulminating Ale
Difficulty: Novice
Casting Time: 1 action
Duration: 4 hours
Yield: 6 Bottles (1 use each)
This hop filled ale causes your actions to be more explosive. When jumping, you can jump an additional 5 feet. When climbing you can move an additional 10 feet. You can only use one benefit per turn.

Green Hawk
Difficulty: Advanced
Casting Time: 1 action
Duration: 2 hours
Yield: 1 Pot (4 uses each)
The peppery green flavors of this tea seems to deepen your attention on your surroundings. For duration of the effect, you gain +5 passive Perception.

Honey Scotch
Difficulty: Master
Casting Time: 1 action
Duration: 2 hours
Yield: 1 Bottle (4 uses each)
This delicate scotch has notes of honey and makes you feel like you could ignore the natural world and relax. You gain resistance to poison damage. This effect lasts until you suffer poison damage twice. Afterward, the spirit is fully metabolized and is not present in your body.
 
Imperious Tea
Difficulty: Intermediate
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Pot (2 uses each)
This peppery black tea leaves a sour aftertaste in your mouth. Your visage is stern and frightful. You have advantage on saving throws made by creatures within 10 feet of you. Creatures making spell attacks within 10 feet of you do so at disadvantage. You cannot learn this brew.

Juggernaut Draught
Difficulty: Advanced
Casting Time: 1 action
Duration: 2 hours
Yield :4 Bottles (1 use each)
This malty and nutty beer pushes you to throw off shackles and restraints. When shackled by physical restraints you gain advantage to breaking the restraints. When grappled you have a movement speed of 10.

Leaden Grey
Difficulty: Grand Master
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Pot (4 uses each)
This heavy black tea bolsters the spirit and fills you with confidence. Your next 2 Charisma saving throws are made with advantage. After the saving throws, the tea is fully metabolized and is not present in your body. You may not use another brew until you take a long rest.

Phoenix Embers
Difficulty: Intermediate
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bottle (6 uses each)
This orange and yellow spirit burns the tongue as it goes down. When you use a hit die to regain hit points, you regain twice the amount. Afterward, the spirit is fully metabolized and is not present in your body.

Ram's Stout
Difficulty: Intermediate
Casting Time: 1 action
Duration: 4 hours
Yield: 4 Bottles (1 use each)
This dark stout beer has an intense, bold flavor. For the duration of the effect, your head is considered a natural weapon and you can attack with it for 1d8 bludgeoning damage.

Root Juice
Difficulty: Advanced
Casting Time: 1 action
Duration: 1 hour
Yield: 1 bottle (4 uses each)
This earthy and gingery juice makes you feel at home with the surrounding environment. When you move through difficult terrain, you can travel at your normal pace without penalty.

Rousing Black
Difficulty: Intermediate
Casting Time: 1 action
Duration: 1 hours
Yield: 1 Pot (4 uses each)
This spicy black tea fills your words with confidence and strength. You can distract enemies and encourage allies with your words alone. You are able to take the help action at a distance of 15 feet away from a target.

Salamander Juice
Difficulty: Master
Casting Time: 1 action
Duration: 2 hours
Yield: 1 Bottle (4 uses each)
This warm, sour juice makes you feel like you can reach into a burning campfire. You gain resistance to fire damage. This effect lasts until you suffer fire damage twice. Afterward, the spirit is fully metabolized and is not present in your body.

Serpentine Syrup
Difficulty: Grand Master
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bottle (4 uses each)
This thick, syrupy drink coils your system into a spring. Your next 2 Dexterity saving throws are made with advantage. After the saving throws, the tea is fully metabolized and is not present in your body. You may not use another brew until you take a long rest.

Shrouded Jelly
Difficulty: Novice
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Bottle (2 uses each)
This vile juice causes you to feel nauseous and blend into the background in obscurity. Your pathetic nature allows you to attempt to hide even when only lightly obscured. You cannot learn this brew.

Snow Owl
Difficulty :Advanced
Casting Time: 1 action
Duration: 2 hours
Yield: 1 Pot (4 uses each)
The cool peppermint flavors of this white tea seem to deepen your ability to reflect on memories. For duration of the effect, you gain +5 passive Investigation.

Staunch Whiskey
Difficulty: Grand Master
Casting Time: 1 action
Duration: 4 hours
Yield: 1 Bottle (6 uses each)
This smoky, full bodied whiskey fills you with a greater endurance. You gain +1 Constitution for the duration. You cannot have more than 20 Constitution using brews. You cannot learn this brew.

Stone Rum
Difficulty: Advanced
Casting Time: 1 action
Duration: 2 hours
Yield: 4 Bottles (1 use each)
This spirit contains caramel hints that drive you to shrug off the debilitating effects caused by others. You gain advantage to save against poison and charm effects. After the saving throw, the spirit is fully metabolized and is not present in your body.

White Lotus
Difficulty: Grand Master
Casting Time: 1 action
Duration: 1 hour
Yield: 1 Pot (4 uses each)
This delicate white tea expands your mind and fills it with tranquility. Your next 2 Intelligence saving throws are made with advantage. After the saving throws, the tea is fully metabolized and is not present in your body. You may not use another brew until you take a long rest.

White Noise
Difficulty: Intermediate
Casting Time: 1 action
Duration: 4 hours
Yield: 1 Pot (2 uses each)
This pasty, chalky white tea seems to dry out your tongue. Choose a language. For the duration of the effect you are proficient in that language. You cannot learn this brew.

White Tea of Mindfulness
Difficulty: Novice
Casting Time: 1 action
Duration: 4 hours
Yield: 1 pot (6 uses each)
This earthy white tea spurs the mind to reflect on its surroundings over the past few hours. You can recall the number of hours left before next sunrise or sunset. You always know which way is north.

Willow Pilsner
Difficulty: Master
Casting Time: 1 action
Duration: 2 hours
Yield: 4 Bottles (1 use each)
This cool pilsner fills you with feelings of flexibility and looseness. You gain resistance to thunder damage. This effect lasts until you suffer thunder damage twice. Afterward, the brew is fully metabolized and is not present in your body.

Winter Bear
Difficulty: Intermediate
Casting Time: 1 action
Duration: 1 hour
Yield: 6 Bottles (1 use each)
This clear, cold, and near tasteless spirit burns the tongue as it goes down. Gain 2 temporary hit points for each use of Winter Bear. You may drink and use Winter Bear multiple times in one action without suffering brewery sickness.

Yeti Brandy
Difficulty: Grand Master
Casting Time: 1 action
Duration: 2 hours
Yield: 4 Bottles (1 use each)
This chilling brandy causes your breath to hiss out in steam. You gain resistance to cold damage. This effect lasts until you suffer cold damage twice. Afterward, the brew is fully metabolized and is not present in your body.