Magic Mushrooms

Mushrooms can be deadly, delicious, or both. Some have magical properties, especially those that grow in areas suffused by mystical energy, such as the Underdark and the Feywild.

Creatures proficient in the MedicineNature, or Survival skills might be versed on the subject of fungi, especially the magical kind, since the beneficial effects can save lives or bestow unusual powers. But when an unknown variety of fungus is encountered, only an expert can identify it and determine its properties.

To determine the effects of eating such fungus, roll on the Magic Mushroom Effects table.

d10 Effects

1 The creature’s skin turns an unusual color. Roll a d4: 1, purple with yellow splotches; 2, bright orange with tiger stripes; 3, tree-frog green with red squiggles; 4, hot pink with yellow spots. This change is permanent unless removed by a greater restoration spell or similar magic.

2 The creature gains the enlarge or reduce effect (50 percent chance of either) of the enlarge/reduce spell for 1 hour.

3 The creature regains 5d8 + 20 hit points.

4 Vocally, the creature can only cluck and croon like a chicken. The creature can also understand and speak to chickens. This curse lasts for 1 hour unless ended by a remove curse spell or similar magic.

5 The creature can understand and speak all languages for 1d4 days.

6 The creature gains the benefits of the telepathy spell for the next 24 hours.

7 The creature gains the benefits of the speak with plants spell for 8 hours.

8 The creature immediately casts the time stop spell, requiring no components. Constitution is the spellcasting ability for this spell.

9 The creature immediately casts the detect thoughts spell, requiring no components. Constitution is the spellcasting ability for this spell.

10 Magical mists pour out of the creature’s eyes and ears, acting as a fog cloud spell for 1 hour that is centered on the creature and moves with it.