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Boon Point Cost: 2

Prerequisite: Intelligence 13 or higher

You become proficient with and double your proficiency bonus with one Knowledge skill of your choice.

You also gain 1000 wealth points worth of currency, a bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, and a set of common clothes.

Researcher

When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature, Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

Specialty

To determine the nature of your scholarly training, roll a d10 or choose from the options in the table below.

d10 Field of Study
1 Alchemist
2 Astronomer
3 Discredited Academic
4 Librarian
5 Professor
6 Researcher
7 Wizard's Apprentice
8 Scribe
9 Historian
10 Chronicler

Attributes

Boon Point Cost
2
Prerequisite
Intelligence 13 or higher