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Boon Point Cost: 2

Prerequisite: Wisdom 13 or higher

You gain proficiency with Knowledge (Nature) or Knowledge (Geography), and Survival.

You also gain 1000 wealth points worth of currency, a staff, a hunting trap, a trophy from an animal you killed, and a set of traveler's clothes.

Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Specialty

You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.

d10 Origin
1 Forester
2 Trapper
3 Homesteader
4 Guide
5 Exile or Outcast
6 Bounty Hunter
7 Pilgrim
8 Tribal Nomad
9 Druidic Circle Member
10 Tribal Marauder

Attributes

Boon Point Cost
2
Prerequisite