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2nd-level conjuration

Casting Time: 1 bonus action
Range: 20 meters
Components: V, S
Duration: Concentration, up to 1 minute

You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 1-meter cube you can see within range. The spirit looks like a transparent beast or fey (your choice). Until the spell ends, whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can use your reaction to cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. As a bonus action on your turn, you can move the Spirit up to 10 meters to a space you can see. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d6 for every two slot levels above 2nd.

Attributes

Spell Level
2nd
School
Conjuration
Casting Time
1 bonus action
Range
20 meters
Components
V, S
Duration
Concentration, up to 1 minute