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2nd-level necromancy

Casting Time: 1 action
Range: 20 meters
Components: V, S
Duration: Concentration, up to 1 minute

A black beam of enervating energy springs from your finger toward a creature within range.
Make a ranged spell attack against the target. On a hit, the target deals only half damage with melee weapon attacks until the spell ends.

At the end of each of the target’s turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

Attributes

Spell Level
2nd
School
Necromancy
Casting Time
1 action
Range
20 meters
Components
V, S
Duration
Concentration, up to 1 minute