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2nd-level conjuration

Casting Time: 1 action
Range: 20 meters
Components: V, S, M (a pinch of dust)
Duration: Concentration, up to 1 minute

Choose an unoccupied 2-meter cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.

Any creature that ends its turn within 1 meter of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d6 bludgeoning damage and is pushed 3 meters away. On a successful save, the creature takes half as much damage and isn’t pushed.

As a bonus action, you can move the dust devil up to 10 meters in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 3-meter-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 and cube increases by 1 meter for each slot level above 2nd.

Attributes

Spell Level
2nd
School
Conjuration
Casting Time
1 action
Range
20 meters
Components
V, S, M (a pinch of dust)
Duration
Concentration, up to 1 minute