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2nd-level transmutation

Casting Time: 1 bonus action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 minute

You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose acid, cold, fire, lightning, or poison. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 5-meter cone, or a 10 meter line that is 1 meter wide (which you choose when you cast the spell). Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell  slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Attributes

Spell Level
2nd
School
Transmutation
Casting Time
1 bonus action
Range
Touch
Components
V, S
Duration
Concentration, up to 1 minute