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2nd-level enchantment

Casting Time: 1 action
Range: 40 meters
Components: V, S
Duration: Concentration, up to 1 minute

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 4rd level or higher, you can target one additional creature for every two slot levels above 2nd. You can maintain control over all creatures you have affected in this way as an action.

Attributes

Spell Level
2nd
School
Enchantment
Casting Time
1 action
Range
40 meters
Components
V, S
Duration
Concentration, up to 1 minute