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1st-level necromancy

Casting Time: 1 action
Range: 20 meters
Components: V, S
Duration: Instantaneous

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 and is poisoned for 1 additional round for each slot level above 1st.

Attributes

Spell Level
1st
School
Necromancy
Casting Time
1 action
Range
20 meters
Components
V, S
Duration
Instantaneous