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The City of Danger
Where there is danger abound, opportunities are sure to follow. To most, the City of Danger represents control and order. To some, it represents oppression. Mulmaster is ruled by 49 noble families who are referred to as Zor (Male) or Zora (Female)

History
With mountains on three sides and the Moonsea on the fourth, the city of Mulmaster is cold and windswept. With snows frequent, there is little natural greenery except where the rich can afford it. In this bleak landscape rose one of the most powerful cities of the Moonsea. The rich luxuriate in the benefits of their station, while the poor suffer in fear of their betters and the tyranny visited upon the citizenry.
The story of Mulmaster began in 934 DR when a fortress was built on the River Lis at the end of the North Road in order to watch over trade flowing to and from the Moonsea and the Vast. Under the guidance of the sorcerer-king Nesker, Mulmaster grew to an aggressive state until 1317 DR, when Nesker was killed and the first High Blade, Amdrauth Telsnaer, took control of the City. Amdrauth issued the Edict of Arcane Banishment, making arcane magic illegal in the City. After Amdrauth, Mulmaster would see a quick flurry of High Blades, each taking power after assassinations and other mysterious circumstances. It was a time of turmoil, where much of the politics and culture of Mulmaster developed to what it is today.

Mulmaster Today
The people of Mulmaster are pessimistic about their lot and attempt to overcome their trials with fierce determination. They work hard, always looking for any edge to advance themselves in the corrupt city. When the time comes to break from their hard work, they take pride in their family and enjoy celebrations with wild revels that include sumptuous banquets, strong tavern drinks, hot-blooded duels, flirting or gossiping in dance-houses, gambling at the Gate of Good Fortune and even darker entertainments found in shadowy corners of the City.
The strength of Mulmaster is in its control of trade. It sits at the end of the major land and sea routes north to the Moonsea. It controls no farms and very little land beyond its valuable sea frontage. Recently, the High Blade has expanded her
State of Mulmaster influence and reclaimed the iron mines at Point Iron by constructing of a fort there. However, this city of 50,000 rests in is careful balance of the different power groups, a balance the refugees of Phlan and the Factions seek to tip in their favor.
The noble Lords and the Blades have control of the law and by extension are immune to most of it. Their word is iron and no one, not even the clergy of Bane, can cross them. Bribery, intimidation, tyranny, and outright murder are the tools of their trade and they wield them without pause. Given that position among the nobility is fluid, many of the wealthiest middle class families are constantly on the lookout to supplant a noble family past its prime. Otherwise, the Blades maintain their control of the populace through the threat of the Cloaks, Hawks and Soldiery.
From the Tower of Arcane Might, the Brotherhood of the Cloak watches for arcane threats to the rule of the High Blade. Formed as part of the Edict of Arcane Banishment, all practitioners of magic in the City who are not emissaries of a foreign power (such as those in the embassy of Thay) are watched closely, and those that use their magic are punished severely, unless they have joined the Cloaks and sworn to protect the rule of the High Blade from all threats. Cloaks are frequently detailed to lend magical assistance to the Watch and the Soldiery. The Harpers have been seeding their operatives into the Cloaks, but how they have avoided the magical tests of loyalty remains unknown.
The Hawks are the secret police; the terrifying bogeyman that watches all that happens and carries out nighttime raids against those who harbor seditious thoughts, commit acts of sabotage, or otherwise threaten the stability of the regime. The Hawks are the best of the Mulman forces and execute the Blades’ secret plots without ever being seen. The Lords’ Alliance seeks a pact with the Hawks.
The Soldiery is Mulmaster’s army and navy, a proud force that is richly rewarded. Military service is highly valued among the middle and upper classes and seen as a way out of poverty for the lower classes. Members of the Soldiery take an oath of loyalty and service that is the foundation of their honorable brotherhood, and this group may be the only one where corruption is extremely rare. The fairness of the Soldiery is why its members are frequently called on to judge duels between those of noble birth. The Order of the Gauntlet seeks to work closely with the Soldiery.
The City Watch is made-up of those who were unsuited for a career in the Soldiery due to their stupidity, laziness, or a volatile nature. Members of the Watch are corrupt bullies who prefer brutal beatings and bribes to seeing any justice done. They are more dangerous to the average citizen than most criminals, and they are often overlooked as unimportant when considering city politics.
The masses living in the Zhent Ghettos are natural allies of the Zhentarim. Heavily taxed by the nobility and abused by the Watch, they have nowhere else to turn but the Zhentarim, who control much of the crime in the area. The Zhents have started organizing the workers and rhetoric favoring the Zhentarim over the Blades is becoming more commonplace. While not individually powerful or wealthy, there is a significant strength in the poor’s numbers that could threaten the power of the Blades if the Zhentarim decide to turn their wrath against the rest of the City.

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World of MIDS
Every child knows the story of the Higher Beings known as MIDS and Morundan. MIDS was created long ago by an ever-sustaining and mysterious energy. After mastering the energy that gave him life, he decided to make use of his newfound power. MIDS made several creations and his creations made several more. When MIDS decided that his purpose has been fulfilled, he went back to his birth place to learn more about the mysterious energy.


Some time passed and MIDS felt lonely. There was not another like him who might appreciate what he was capable of doing, or add to his magnificent powers. After contemplating for a while, he decided that what he must do was to manipulate the mysterious energy into creating another Being just like him. Now a little more experienced with his abilities, he managed to accomplish what he set out to do.

However, MIDS made a slight miscalculation. The mysterious energy gave birth to an entity known as Morundan. Morundan attacked MIDS and MIDS immediately fled to recover from his wounds. Morundan was then drawn to the creations of MIDS and began destroying everything.


A long war was fought and eventually MIDS decided that his creations had to be saved. Mustering all of the energy he could ever have, he concentrated them into imprisoning Morundan. This, however, required MIDS to give up his form. He sacrificed himself and transformed into the world we all live in today.

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