Attributes
1 | MENTAL | 2 | PHYSICAL | 3 | SOCIAL | |
POWER | Intellect ⚪⚪⚪⚪⚪ | Might ⚪⚪ | Presence ⚪ | |||
FINESSE | Cunning ⚪ | Dexterity ⚪⚪⚪ | Manipulation ⚪ | |||
RESISTANCE | X | Resolve ⚪⚪⚪⚪⚪ | X | Stamina ⚪⚪⚪⚪⚪ | X | Composure ⚪⚪⚪⚪⚪ |
Skills
Academics | Research | ⚪⚪⚪⚪⚪ | Medicine | Medical Oddities | ⚪⚪⚪⚪⚪ |
Athletics | Occult | Healing | ⚪⚪⚪⚪⚪ | ||
Close Combat | Melee Weapons | ⚪⚪⚪⚪ | Persuasion | ||
Culture | Icelandic | ⚪⚪⚪⚪⚪ | Pilot | ||
Empathy | Science | ||||
Firearms | Subterfuge | ||||
Integrity | Survival | Perceiving Threats | ⚪⚪⚪⚪⚪ | ||
Leadership | Technology |
Legend: ⬛⬛⬜⬜
Movement Dice: 3
Defense Roll: 5
Birthrights:
Dagger of Loyalty - ⚫⚫⚫⚫⚫
Flaws:
3-Relic is jinxed; each time it’s used, the SG adds one point to the Tension Pool
2-Once per arc, Relic’s divine patron requires a favor; gain the Paying Tribute Condition (p. 204)
Death's Hand - ⚫⚫⚫⚫⚫
Abilities:
+3 Enhancement on interacting with things that are incorporeal (including combat specific things)
Provides a special key in which the owner of the relic can access any axis mundi to get into the Underworld
Flaws:
Difficulty 1 when exposed to its weakness: corporeal things
Compass of Desire - ⚫⚫⚫
Abilities:
2-Indestructible except through divine intervention
1-Points to heart's desire
Callings
Guardian ⚪
Liminal ⚪⚪⚪
Healer ⚪
Purviews
Wyrd (Innate)
Passion (Innate)
Health (Dagger)
Death (Hand)
Knacks
Guardian: A Purpose
Dedicate yourself to an ideal of your choosing (defend the weak). When you take action to defend this ideal, gain +1 Enhancement to all applicable rolls and to any Stunts you may have gained from Knacks.
Healer: Damage Conversion
When you administer medical attention to a patient or yourself as an action, convert any Injuries one lower: Maimed becomes Injured, Injured becomes Bruised, and Bruised injuries heal completely.
Liminal: Neither the Minute nor the Hour
You make a prediction about the details of your target’s inevitable death (which does not have to be true) and make an opposed Knack Skill roll. If successful, the target suffers a +1 Difficulty to all actions for the rest of the scene.
Liminal: Unerring Delivery
Send a message via another person — a stranger you choose on the street, a spirit or ghost of your pantheon, etc. — to someone in an instant, which can be done even if you are not present in the World, or somewhere else where a simple text or email might not reach.
Liminal: Unobtrusive Visitor
When you would observe or infiltrate a location where you do not belong, spend a Momentum and blur the line between what is expected and unexpected. You take on the aspect of someone unassuming and invisible: a janitor, gardener, housekeeper, etc. So long as you collect information or remain an observer and do not take hostile action, anyone in the same Field as you overlooks your presence. This lasts until you take violent action, or until you leave the Field, whichever comes first.