1. Characters
Freakshow's Living Half
Player Character

Attributes

  1 MENTAL 2 PHYSICAL 3 SOCIAL
POWER   Intellect   Might   Presence
FINESSE   Cunning   Dexterity   Manipulation
RESISTANCE X Resolve X Stamina X Composure

Skills

Academics  Research  ⚪⚪⚪⚪⚪ Medicine Medical Oddities
Athletics     Occult Healing
Close Combat  Melee Weapons ⚪⚪⚪ Persuasion    
Culture  Icelandic ⚪⚪⚪ Pilot    
Empathy     Science    
Firearms     Subterfuge    
Integrity     Survival Perceiving Threats
Leadership     Technology    

Legend: ⬛⬜⬜


Movement Dice: 3

Defense Roll: 5

Birthrights:

Dagger of Loyalty - ⚫⚫⚫⚫⚫

Flaws:

3-Relic is jinxed; each time it’s used, the SG adds one point to the Tension Pool

2-Once per arc, Relic’s divine patron requires a favor; gain the Paying Tribute Condition (p. 204)

Death's Hand - ⚫⚫⚫⚫⚫

Abilities:

+3 Enhancement on interacting with things that are incorporeal (including combat specific things)

Provides a special key in which the owner of the relic can access any axis mundi to get into the Underworld

Flaws:

Difficulty 1 when exposed to its weakness: corporeal things

Compass of Desire - ⚫⚫⚫

Abilities:

2-Indestructible except through divine intervention

1-Points to heart's desire

Callings

Guardian ⚪

Liminal ⚪⚪

Healer ⚪

Purviews

Wyrd (Innate)

Passion (Innate)

Health (Dagger)

Death (Hand)

Knacks

Guardian: A Purpose

Dedicate yourself to an ideal of your choosing (defend the weak). When you take action to defend this ideal, gain +1 Enhancement to all applicable rolls and to any Stunts you may have gained from Knacks.

Healer: Damage Conversion

When you administer medical attention to a patient or yourself as an action, convert any Injuries one lower: Maimed becomes Injured, Injured becomes Bruised, and Bruised injuries heal completely.

Liminal: Neither the Minute nor the Hour

You make a prediction about the details of your target’s inevitable death (which does not have to be true) and make an opposed Knack Skill roll. If successful, the target suffers a +1 Difficulty to all actions for the rest of the scene.

Liminal: Unerring Delivery

Send a message via another person — a stranger you choose on the street, a spirit or ghost of your pantheon, etc. — to someone in an instant, which can be done even if you are not present in the World, or somewhere else where a simple text or email might not reach.

Liminal: Unobtrusive Visitor

When you would observe or infiltrate a location where you do not belong, spend a Momentum and blur the line between what is expected and unexpected. You take on the aspect of someone unassuming and invisible: a janitor, gardener, housekeeper, etc. So long as you collect information or remain an observer and do not take hostile action, anyone in the same Field as you overlooks your presence. This lasts until you take violent action, or until you leave the Field, whichever comes first.