1. Timelines

The Timelessness of Divinity

Deity

Learned scholars have debated the nature of godhood for centuries without a theory that satisfies all.

Religion > 1

It is a widely accepted “fact” in the Forgotten Realms that the gods are real and can affect the daily lives of people for good or ill.

The deities are served by many temples and churches which all preach a similar message; “pay homage to my god and reap the rewards, ignore my god and suffer the consequences”. The degree to which people believe and adhere to these words vary depending upon a person’s education and status.

The common folk in general have limited education and limited wealth to sacrifice to the gods. There are so many different gods in each region that even if a person were to sacrifice 1% of his monthly income to each God he would quickly be destitute.


The commonfolk accept that there are many different gods and religions and they understand very little about any of them, they will sacrifice as little as they can on an annual basis to each deity that directly benefits their existence. These sacrifices rarely include money if it can be helped, and are often made during days of special significance to that particular faith (or whenever the commoner has free time). If there is a local shrine the offering will be made there, otherwise it will occur wherever the person believes would be significant to the deity (such as burying it in the ground or throwing it in the water) or if a travelling preacher happens to pass by then such an offering will be made in their presence.


Commoners do not devote themselves to a single deity unless such a behaviour was inherited from their parents or if there is a large temple nearby. In the case of such devotion to a single deity, those commoners merely make such to sacrifice more and more often to that single God and perhaps attend a sermon or two if possible.


The commonfolk make little distinction between the various supernormal manifestations around them. God’s, monsters, wizards, magic, storms, floods, etc, to a commoners mind they are all connected and all mysterious. As a result any sudden strange occurance can result in a surge in donations to the gods and many unscrupulous priests will exploit this superstitious behaviour.


The middle class generally have better education than the common folk. As a result their understanding of the divine is much better (or so they believe) and the rate of devotion among these people is much higher as most available texts are religious in nature and created by the various religions.


Middle Class folk still pay homage to a variety of different gods, sacrifing a small percentage of monetary wealth to those gods that benefit (or might hinder) them. These offerings are generally made at local temples (which are more numerous in urban settings), and are accompanied by attendance at sermons on a monthly basis (to those most favoured).


A member of the middle classes is more likely to show special devotion to a single deity, and this devotion is usually based on personal preference than anything else. The favoured deity receives weekly attendance at sermons and every holy day as well as much greater offerings.

The middle class understand that not all monsters are sent by the gods, nor are wizards the same as priests. These people are likely to at least attempt an understanding of the church dogma and follow it as best they can (without disrupting their lives). Still, their are those in the middle classes who behave as commoners do and pay lip service to the gods and little else.


Most priests come from a middle class background.


The nobility are again apart from the other classes. Their free time and wealth means that they are more able to devote themselves to the gods (as priests would like), but those same privileges as well as a higher status mean very few wish to serve anyone else (and that includes a god).


Nobles will typically only show patronage to a handful of churches, based on current circumstances, family bias, and personal preference. This patronage is a sign of status, often very public and designed to curry favour with noble and commoner alike.


If a noble shows devotion to a single deity it will almost always be a family tradition. Such devotion can often be perverse and fanatical in nature, as the nobles often have personal shrines and attending priests and so are more prone to the extremes of personal ideology. While a noble is unlikely to become a priest in a church they are very likely to found or join a cult or cabal for their own gain.

Divine Science > 2

Power

The power of a god can be measured in many ways. There are some Demi-Gods that are more powerful than True-Gods (The Elemental Lords, Demon Princes,  and Lords of Hell possess more raw power than some True-Gods that could be classed as Greater Gods),  but in order to test such a contest a deity will have to visit the divine realm of his foe and therefore battle multiple Avatars, innumerable servants, and existence itself as the deity throws all his forces against the intruder (remembering that True-Gods can shape energy into matter and alter the very substance of their own divine realm).


In game terms for those wishing to measure the power of a god (or become one),  use the accumulation of experience points to measure a god’s raw power level.


Each act of worship grants 1 experience point to the dedicated god. A god may also accumulate experience in the normal manner that all characters do.


An act a god performs; from a magical ritual, to creating or altering his divine realm, to creating an Avatar, uses up varying amounts of experience points. A god can expend levels of experience to gain more experience points. Once all levels and experience are expended the god becomes impotent (see Death of a God).

  • Planar Bias

  • Magic Ritual

  • Avatar

  • Divine Realm

Godhood > 3

In order to debate the mysteries of godhood, one must first understand the nature of the soul. Many have equated the soul as a mysterious and unfathomable essence that grants life and sentience to those who possess it. Most scholars theorize that a soul is unique to the person but this beggars the question “where do souls come from”.


A recent theory is that the soul is nothing more than a spark of positive energy and it becomes imprinted with the memories and experiences of a life. When a person dies the positive energy dissipates to the ethereal plane and from there is often captured in the Outer Planes, making its way towards a place that the person believed would be the afterlife.


Over time the soul is subsumed into the Outer Plane in question, or if it did not make its way to a planar demesne then it returns to the positive energy plane or back to the material plane, (reincarnation). This explains why even the most powerful magic cannot restore life to people long dead, (the positive energy no longer remembers its former life or is part of something else and cannot be torn away. It also explains how awakening spells can give life to inanimate or unintelligent objects, by imbuing them with positive energy that can then form its own memories).


As a “soul” accumulates memories, knowledge,  and experiences it grows in power and increases the amount of positive energy. That is why beings such as demons and devils desire souls above all, because they contain power to feed them or to make new life in places where positive energy does not normally occur.


A person that accumulates enough experience reaches a level of power that affords it special properties in the Outer Planes, rather than be attracted towards large concentrations of positive energy like normal souls, these powerful souls become beacons themselves to other souls.


This is the nature of godhood, a concentration of positive energy in the Outer Planes that is so powerful it attracts other “souls” to it, which it then merges with and subsumes into itself. This “god” can donate some of its power to beings on the material plane that form a connection with it, (a connection mortals call prayer and worship), it can manifest magical effects on the Material Plane using those it is connected with, it can even alter the planar stuff around it forming a Planar Demesne within other Outer Planes.


However, in order to become a true god, one must first move one’s soul to the Outer Planes, which explains why mortals who become true gods do so most often by dying. There are of course other methods of ascension that involve voluntarily shedding their mortal form and ascending, but these are difficult and secret knowledge throughout the Multiverse. If you die and your soul forms the beginning of a true god, do you really know about it, since you are dead after all. More importantly, by subsuming the souls of others into yourself, do their memories change or dilute your soul so that you are no longer you. These are just a few of the questions that sages of divinity ponder endlessly, and there must be a reason beings such as Elminster have chosen not to ascend to true gods.


Those who choose not to move their soul to the Outer Planes are known as Demi-Gods, they house a tremendous amount of power within their bodies and are able to work truly miraculous feats of magic at a whim. They are also immortal and immune to all non-magical maladies, but can be killed through injury or magic.

  • Demi-God

  • True-God

  • Portfolios

  • Death of a God