1. Organizations

Beserker Lodges

Army

Rashemi Barbarians


Long ago, these people were forced to defend themselves against the greed of Narfell and Raumathar, two magical nations that constantly fought each other, usually in the lands the Rashemi called home. This ongoing battle against aggressive neighbors turned the Rashemi into insular warriors, distrustful of outlanders and honoring kinfolk who destroyed the most enemies. That mentality persists today, fueled by the greedy attacks of the Red Wizards and Rashemen's relative isolation. With such a history, it is no surprise that the Rashemi glorify personal strength and shun people who are not like them.

Given their remote location and the natural barriers that prevent easy communications with other lands, it is not surprising the people of Rashemen are almost exclusively human. Although of the same racial stock as the Rashemi of Thay, they spit at the suggestion that they are related to weaklings who allowed themselves to be enslaved. The people of Rashemen are taller and paler than their Thayan cousins and can easily recognize someone from the land to the south.

As a warrior culture, the Rashemi see competition as a way to define status and honor, as well as to release pent-up aggression. Rashemi compete in nonlethal tests of strength, skill, and endurance, leaving overt hostility for their enemies. Rashemen would never host a gladiatorial arena, but many settlements have regular athletic competitions where contestants pummel one another into submission in hopes of achieving higher esteem among their peers.

For a country that always has a male leader and laws enforced by an exclusive group of female spellcasters, Rashemi are surprisingly egalitarian. Most warriors and berserkers are male, as are most craftsfolk in demanding fields such as black- smithing, but women with the necessary skill are not shunned or ridiculed, and the lodges that train Rashemen's berserkers welcome anyone with an interest in fighting.

While martial skill is respected among the Rashemi, the ability to go berserk against one's enemies is the mark of an elite combatant. Berserkers have the highest status of any class or group in Rashemen other than the Witches. Fangs (military units of ten to fifty berserkers) practice similar fighting styles. Each village has one or more fangs, each tied to a particular berserker lodge.