The people native to the Shaar share one very prominent feature - an indomitable spirit that lets them survive against unfavorable odds. Though the various races and cultures of the grasslands differ in dress, traditions, and outlook toward one another, they have all learned to overcome the harshest weather, terrain, and enemies that Faerûn has to offer, and to persevere in the face of seemingly insurmountable obstacles.
The humans who roam the plains of the Shaar are known as Shaarans. They have wandered the grasslands as nomads since before the area's recorded history began, enduring the hardships of an inhospitable environment, dangerous enemy tribes, and a host of predators from both the plains and the surrounding areas. This constant struggle has honed them into a tough, proud people who are loath to give up their ways, even in the face of conquest.
The typical Shaaran is long-faced and yellow-skinned, but not very tall (about 5-1/2 feet, on average). Their hair and eyes are usually black or dark brown. On rare occasions, a Shaaran is born with bright green eyes - a sign of good luck among the nomads. Few Shaaran males wear facial hair, and both genders cut their hair short.
A Shaaryan nomad's most prized possession is her horse - a magnificent animal that thrives on the grasses of the plains where the nomads roam. In fact, Shaarans refuse to take their horses out of the Shaar because the animals never seem to fare well elsewhere. Almost invariably, they grow weak and eventually die if denied the opportunity to feed on their native grasses. A Shaaran carries everything she owns on her own horse or, if she is wealthy, on a pack horse. Children are practically born in the saddle.
The dozen or so tribes of Shaarans share a common culture, but each also maintains separate elements of its own tradition. Outsiders have difficulty distinguishing among the different tribes, but the nomads can readily identify one another's tribal affiliation by the differences in dress, horse coloration, dwelling styles, weapon styles and decorations, and traditional roaming territories. Some tribes view women as equal to men, and a few have elected female chiefs.
No one has ever tried to unify the Shaarans. Some regions of the Shaar, (particularly in the western half) have been conquered on occasion, but in each case, the Shaarans simply waited until the conqueror's power base vanished, then resumed their way of life as though nothing had happened. Occasionally, two tribes form a close bond, usually through a marriage between a powerful family from each tribe. Such a relationship allows the tribes to reap the benefits of mutual protection, share water, and avoid territorial disputes with one another for several generations. Over time, though, inter-tribal relationships always change, as new bonds form and old alliances fade away.
While the majority of the people in these towns and cities are Shaaran, other ethnicities are also represented. Most often, such individuals arrive via trade caravans that wind their way through the grassland on a regular basis and simply decide to stay. Some locals are descendants of traders who came from as far away as Durpar, Turmish, and Amn. Whatever their origin, the residents of these towns live together in relative harmony and share two common purposes: survival and prosperity.
For the most part, the tribes that roam the grasslands get everything they need from the land, using the animals they hunt for food, clothing, tools, and sometimes mounts. When they slay an animal, they use every part of it, wasting nothing. They have no commerce, and few have ever seen a coin, much less had any use for one. When the nomads wish to exchange goods, they simply barter with one another or with the merchants in the towns, who are used to this arrangement and don't mind trading goods for goods. The only items not needed for survival that the nomads consider valuable are pieces of jewelry, (usually necklaces, bracelets, and hair adornments) made of animal bones or particularly beautiful rocks and crystals. They occasionally use such jewelry as a kind of currency, particularly when trading with other tribes that roam different regions and thus do not have access to the same materials.
The humans who dwell in the communities scattered across the Shaar are most often Shaarans who preferred a settled way of life to the nomadic lifestyle of their ancestors. Most of these towns and cities arose as a result of trade meets between various tribes, usually in prime locations where natural resources were abundant. Others were founded when nations and empires attempted to conquer or settle certain regions of the Shaar. The most significant settlement effort occurred during the Shoon Imperium, when the Shoonach held all the territory from the Shining Sea to the Landrise. The settlements founded during that period still exist, though they no longer owe anyone allegiance. Regardless of how and why they formed, the various urban centers in the Shaar have always remained small by Faerûnian standards, and they subsist primarily on the trade that passes through their markets and the sale of the few meager resources, (such as fish, salt, lumber, or worked goods made from animal parts) that they have available.
Religion
Most Shaarans pay homage to Tempus, since his devotion to protection and strength reflects the values they have cultivated over the centuries to ensure their survival on the harsh plains. Others, who glory in the hunt rather than in war, choose to follow Malar. Those few nomadic tribes that serve Akadi make it a point to gather at the hallowed hill of Blaskaltar every midsummer to revere her.
Festival
The Dance of the Shimmering Blades is a festival of psionics-users in the central plains of the Shaar, established by the 1370s DR.
It is signaled, attendees reported, by pulses of energy felt through the earth, as if the land called to them with a welcoming invitation to return to their roots. Most pass through the trade city of Shaarmid, swelling its transient population, before arriving at the festival site.
There are hundreds of people of many races, nearly all with some kind of psychic gift, whether a full power or a minor wild talent. Some never even knew they had psychic ability, but are called anyway. Wilders feel the call with the most passion, and form the majority of attendees.
Attendees dance, drink and feast, and party well into the night over the course of seven days. Although none talk of why they'd come, they all feel a common connection and bond, even members of races and cultures traditionally opposed to one another. Attendees make lasting friendships and contemplate their own paths through life.