Since Myrkul has arisen after the Second Sundering, his power is now not only held in Priests, but in arcane Necromancers as well. An arcane follower of Myrkul wields a flail that has a skull replacing the normal flail’s striking head.
- Necromites are initiates who have not yet mastered arcane magic and rely on their flails in battle.
- Skull Lashers are spellcasters who use magic to augment their combat abilities.
- Masters of Souls delve deep into Myrkul’s secrets, allowing them to animate the dead and perform other grave magic.
Delvers into Lore. Cultists of Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore. They seek out arcane secrets in ancient ruins, and attempt to steal spellbooks and other tomes from wizards outside of the cult.