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Coins & Expenses

                Goods

                                Adventuring Gear

Armor

Weapons

Magical Implements

Magic Items

Herbal & Alchemical Brews

Potions

Poisons

Books

Business Goods

Conveyance Goods

Containers & Packs

Creatures & Mounts

Vehicles

Drugs

Food & Drinks

Garments & Sundries

Luxury Goods

Tools, Games, & Instruments

Trade Goods

                Business Goods

                Construction Goods

                Household Wares

                Occupational Goods

Travelling Goods

Services

House Rules

Conditions

Downtime

Groups & Organizations

Guilds of Waterdeep

Factions of Waterdeep

                Bregan D’aerthe

                Emerald Enclave

                Gray Hands

Harpers

Lords’ Alliance

Order of the Gauntlet

Xanathar Guild

Zhentarim

Nobility of Waterdeep

                The Noble Game

Religions of Faerûn

                Drow Pantheon

Dwarven Pantheon

Elven Pantheon

Faerunian Pantheon

Gnomish Pantheon

Halfling Pantheon

Orc-kin Pantheon

The Calendar of Harptos

The Code Legal

The Grand Games


 

 

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Fleur, a native Waterdavian in his late twenties, is a dazzlingly handsome handsome fellow. Flowing locks of red-blond hair pour down over his shoulders. Blue-green eyes that swim with the depths of the Sea of Swords. White teeth in an enchanting smile. What he has in beauty he utterly lacks in brains.

He worked as an escort in festhalls until recently but is currently unemployed. With friends all over the city, Fleur spends most of his time drinking and carousing. He gets by on his looks and doesn't know what to do with his life, and has shown little interest in working for a living.

 

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Poisons are the craft of those seeking to eliminate their rivals with minimal bloodshed, and the tool of calculating murderers wishing to remove an obstacle to their own power base. Poison is the nectar of vipers, delivered through a swift bite and allowing their victims to convulse and then perish, allowing the viper to dine.

This supplement is meant to give a number of options to those players and Dungeon Masters that enjoy utilizing such things, and each listed poison is a new concoction ready to provide both grief and joy. Feel free to elaborate upon the origins of each toxin, as well as how it is regularly utilized by the assassins of your campaign setting.

Each toxin has a number of statistics which determines effectiveness, available information, and the method by which a victim may avoid a gruesome fate while in the clutches of the poison.

Identifying Poisons

Many poisons are virtually unknown to those that do not study the subject. The Knowledge Check is a reflection of the relative obscurity to have knowledge of the toxin, as well as providing a Difficulty for a  Wisdom (Medicine) skill checks to treat the poison.

Cost

This is the cost of one effective dose of the poison. It is not possible to use or apply poison in any quantity smaller than one dose. The purchase and possession of poison is almost always illegal, and even in big cities it can only be obtained from very specialized, and often less than reputable sources.

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Entity list

mopomoko 2 months ago
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Unknown 2 months ago
Unknown 2 months ago
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Unknown 2 months ago
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Unknown 2 months ago
mopomoko 2 months ago
mopomoko 2 months ago