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Coins & Expenses
Goods
Adventuring Gear
Armor
Weapons
Magical Implements
Magic Items
Herbal & Alchemical Brews
Potions
Poisons
Books
Business Goods
Conveyance Goods
Containers & Packs
Creatures & Mounts
Vehicles
Drugs
Food & Drinks
Garments & Sundries
Luxury Goods
Tools, Games, & Instruments
Trade Goods
Business Goods
Construction Goods
Household Wares
Occupational Goods
Travelling Goods
Services
House Rules
Conditions
Downtime
Groups & Organizations
Guilds of Waterdeep
Factions of Waterdeep
Bregan D’aerthe
Emerald Enclave
Gray Hands
Harpers
Lords’ Alliance
Order of the Gauntlet
Xanathar Guild
Zhentarim
Nobility of Waterdeep
The Noble Game
Religions of Faerûn
Drow Pantheon
Dwarven Pantheon
Elven Pantheon
Faerunian Pantheon
Gnomish Pantheon
Halfling Pantheon
Orc-kin Pantheon
The Calendar of Harptos
The Code Legal
The Grand Games
Fleur, a native Waterdavian in his late twenties, is a dazzlingly handsome handsome fellow. Flowing locks of red-blond hair pour down over his shoulders. Blue-green eyes that swim with the depths of the Sea of Swords. White teeth in an enchanting smile. What he has in beauty he utterly lacks in brains.
He worked as an escort in festhalls until recently but is currently unemployed. With friends all over the city, Fleur spends most of his time drinking and carousing. He gets by on his looks and doesn't know what to do with his life, and has shown little interest in working for a living.
Poisons are the craft of those seeking to eliminate their rivals with minimal bloodshed, and the tool of calculating murderers wishing to remove an obstacle to their own power base. Poison is the nectar of vipers, delivered through a swift bite and allowing their victims to convulse and then perish, allowing the viper to dine.
This supplement is meant to give a number of options to those players and Dungeon Masters that enjoy utilizing such things, and each listed poison is a new concoction ready to provide both grief and joy. Feel free to elaborate upon the origins of each toxin, as well as how it is regularly utilized by the assassins of your campaign setting.
Each toxin has a number of statistics which determines effectiveness, available information, and the method by which a victim may avoid a gruesome fate while in the clutches of the poison.
Identifying Poisons
Many poisons are virtually unknown to those that do not study the subject. The Knowledge Check is a reflection of the relative obscurity to have knowledge of the toxin, as well as providing a Difficulty for a Wisdom (Medicine) skill checks to treat the poison.
CostThis is the cost of one effective dose of the poison. It is not possible to use or apply poison in any quantity smaller than one dose. The purchase and possession of poison is almost always illegal, and even in big cities it can only be obtained from very specialized, and often less than reputable sources.