Welcome to the Vigilants. You are one of the thousands of people living in the imperial capital of Sentra, the jewel of the Empire

For some of you, this is home—a comfortable and familiar place you've known your entire life.  For others, the city may only be a brief stop, perhaps one of many in your travels.  But regardless of how you came here, you share the same streets.

Depending on who you are—and where you live—Sentra can be a beautiful city of wonder and splendor. Yet that perfect city is only what many people see on the surface.  There are those that understand there is more to the city, that there are flaws in it that run deeper than what most will see.  There are those that know what lies beneath.

The Story

Niman was a student studying theoretical thaumaturgy at Pallida University. Originally from Seidland, he was granted a scholarship granted by one of the foundations of House Fournius. He has no family in the city.

He died from an acute case of Arcstone poisoning, which should not have been possible given his circumstances. An autopsy revealed that his internal anatomy was mirrored.

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Semeko works in Renatus Hall as a night shift custodian.

He said he was the one who discovered Niman Agerson's body, lying in the middle of the arcane circle in the workshop, on the 32nd of Mais. Semeko said that unlike the other students and faculty, Niman talked to him and exchanged pleasantries.

Warden Fario Tanikus did not interview Semeko about Niman's death.

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Part of the Ministry of Trade, the Ministry of Imports serves as a cornerstone in the economic infrastructure of the Empire, tasked with overseeing and regulating all goods entering the empire. Its mandate encompasses a broad spectrum of responsibilities, from enforcing trade policies and tariffs to ensuring the compliance of imported goods with safety and quality standards. The Ministry plays a critical role in facilitating trade agreements, working closely with foreign entities to secure favorable terms that bolster the Empire's economic prosperity. Within its purview also lies the crucial task of monitoring and managing the importation of strategic resources, such as the highly coveted Arcstones, ensuring these vital materials are allocated efficiently and responsibly to serve the Empire's interests.

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The City

Read about life in the city and the neighborhoods and people that live in them:  City Life

Random Spotlights

Everbright is a mix of residential and commercial, with a high concentration of Magewrights and spell casters.  Globelights dot the streets, almost as many in this neighborhood as there are in the more high end residences.

Places of Interest 

The Aurum Bank is the largest bank in the empire.  It holds more loans then the other eight banks of the city combined, including many loans supporting past and present building projects. Beneath the bank are The Vaults, known among the wealthy and elite as a secure location for long-term storage of their most  valuable possessions. It is controlled by House Velaerius.

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Betram is one of the captains of the house guards for the Fournius family.

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The church of Chandon is loosely bound and without a central hierarchy. The followers of Chandon sometimes form in bands, called Hunts. The are local, independent cells, without any far-reaching chain of command.

They are forbidden from slaying the young or the pregnant, and will cull the weak and lame from animal groups. More extreme Hunts evoke wanton slaughter, believing it is an honor to Chandon to make the killing bloody and long. Such Hunts are considered heretical by the main church. At the other extreme, some Hunts will choose a village in the wilderness. They provide food for the people, and one or two pledge themselves to keeping the village fed through a harsh winter.

Some clergy also preach the joy and bounty of the hunt and work to thwart the expansion of civilization to preserve as much wilderness as possible. To this end, they stage raids and acts of vandalism that are popular with outlaws and bored young nobles.

Temples of Chandon are rare, as most Hunts eschew formal buildings for shadowed wilderness glades. The closest to a structure that Hunts use consist of inwardly curving, fang-shaped stones arranged in a ring.

Deity
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