The World

The Heroes

Draped over a cushioned kline, the hooded figure basks in the heat of the room. The robes that hang from her slender frame, though of fine make, show telltale signs of age and wear. Her sandals look poorly suited to travelling, yet bear the wethering of long miles. With a shrug of her narrow shoulders, her hood falls back to reveal a pale face of disarming beauty. Of more concern, however, is the nest of vipers that unfurl from her head, inspecting their surroundings with ophidian indifference. She avoids direct eye contact with those around her, keeping the lids of her green eyes low. Gently - delicately - Euryale strokes the neck of one the serpents and smiles, as though the creature had imparted a most private joke. 

She hails from the family Sideris but has recently gotten married to Sullas Neurdagon.



Click to toggle

Three things strike you about Aella on first meeting her.

  • First: she stands at every inch of her seven and a half feet and seems to almost accidentally dominate nearly every space she is in.
  • Second: her armour is a hodge-podge of dull and damaged parts from across Thylea, except her perfectly polished bracers.
  • Third: her face is weathered and worn as if it has seen a thousand storms and twice as many fights, highlighted by the eye-patch over her scarred right eye.

Click to toggle

Tryntia stands slightly over 5ft tall with long, thick hair that is a slightly unusual colour for a Triton, being a dark purple. Her body is slight but that of a soldiers, toned with the occasional scar from years of training and battle. Though her face is young, her eyes have been battle-hardened, to protect herself from the tragedies of war.

 Her light blue skin slightly shimmers in sunlight from her scales but is only really noticeable if you're looking for it. She proudly wears traditional clothing and armour of her race, mainly things they have fashioned from the seafloor, held together by rope from sunken ships. She wears a bronze circlet to signify her bonding with Yklezion, her bronze Dragon.

Click to toggle

There's no mistaking the short, winged, birdlike figure of an Aarokocra; ruffled dark grey feathers mottled with patches and smears of copper adorn the wings, head, chest, and bare arms of what seems to be a bright eyed, adolescent birdfolk.

Clothed lightly with only leather and cloth straps on the chest and cloth trousers, the only possessions that are carried seem to be at the figure's sides - a thick book and a small satchel. Standing at just under 5 feet, his head darts as he nervously scans the environment, clearly out of place in this new land.

Click to toggle

The most striking thing about Praxos, is the bow he carries everywhere he goes. It is made of black locust wood with a green silk bowstring and a horn and an auroch leather grip.

I am Praxos, the archer, legion's bane, the fate twisted, born under the dreamer, but wide awake to the hardships of a cruel world.

Click to toggle

Eurytus stands just over 7 ft. tall, a lean man’s body standing proud from the shoulder of a chestnut workhorse. 

He always appears kind and approachable with his hair tied back, his coat well-groomed and tail tightly braided, though his sheer size lets him cut an imposing figure. From his neck hangs a sprig of mistletoe, though closer inspection would show this to be finely carved jade, with a single berry of darkened lavender crystal.

Click to toggle

The Rest

Thylea

Thylea is a small continent surrounded on all sides by an ocean called the Forgotten Sea. The natives of Thylea are Centaurs, cyclopes, gygans, nymphs, satyr's, and other fey races. Thousands of Human settlers arrived in Thylea five hundred years ago. There are numerous languages spoken and there is a specific clothing style.

The Laws of Thylea are extremely important.

  • Sacred Oaths. Oaths are taken very seriously in Thylea. The punishments for violating an oath are severe
  • Mortal Curses. Breaking oaths or violating the laws of Thylea may cause you to be afflicted by dreadful curses.
  • Thylean natives. Centaurs, satyrs, nymphs, and other native races live and work alongside the settler races. The peace with their many tribes is precarious.

All major events that happened in Thylea in the last 2500 years can be found --> here <--.

The Ancient Titans

Thylea is named after the mother goddess who watches over the continent. She and her husband, Kentimane the Hundred Handed, bore many children. These ancient gods form a pantheon called “the Titans.” The two most powerful of their children are:

  • Sydon, Lord of Storms. He is the ancient Titan who once ruled over Thylea, long before the arrival of mortals. He seeks to dominate the land once again—to be worshipped by all mortals. He controls all the waters of Thylea, including the weather, and sacrifices must be offered to him daily.
  • Lutheria, Mistress of Death. She is the sister-wife of Sydon. She has dominion over the underworld, and she seeks to corrupt mortals and capture their souls for her own amusement. In spite of this, she is honored by frequent sacrifices and wine festivals throughout the land.

The Order of the Dragonlords

For many ages, Thylea was a wilderness of centaurs, satyrs, cyclopes, and other creatures who worshipped the Titans. Mortals who came to Thylea lived in small, defenseless tribes—until the arrival of The Order of the Dragonlords. The Dragonlords were an order of heroic, dragon-riding mortals who came to Thylea five centuries ago. They initiated the First War against the Titans and defeated their armies. Most of The Order of the Dragonlords and their dragons were killed during this conflict

The Five Gods

When all seemed lost, the mortals of Thylea were saved by the sudden appearance of the Five Gods, who walked the land in mortal guise. They forced the Titans into a temporary truce, called the Oath of Peace.

Volkan, God of Forges

Kyrah, Goddess of Music

Mytros, Goddess of Dawn

Pythor, God of Battle

Vallus, Goddess of Wisdom


The Oath of Peace

The Oath of Peace has prevented open warfare with the Titans for five hundred years. But now, the truce is ending. The power of the Five Gods wanes, and the Titans prepare to wage war upon mortals once again.

The Oracle's Prophecy

The Oracle is a water nymph named Versi. She is Thylea's most famous prophet, and she has recently had a terrifying vision of the future. She has called for a band of mortal heroes to join together to confront the Titans.

The Mortal Kingdoms

There are three major kingdoms in Thylea.

The Kingdom of Mytros was the first kingdom founded by the Dragonlords. It is the largest city in all of Thylea and the center of commerce, religion, and politics. The ruler of Mytros is King Acastus, one of the last descendants of the Dragonlords.

The Kingdom of Estoria is an ancient stronghold that has resisted centuries of attacks by centaur's, cyclopes, manticores, and other dangers which thrive in the steppes. The ruler of Estoria is King @pythor, the God of Battle.

The Kingdom of Aresia has long been a rival to the kingdom of Mytros. The two cities have been engaged in dozens of wars over the last several hundred years, which are collectively known as the Aresian campaigns. The ruler of Aresia is Queen Helen.

The Heroes of Thylea

You are one of the heroes who has been called by the Oracle's prophecy to save the world from the tyranny of the Titans. Whatever your personal background, be you a native or an outsider you know that you are destined for greatness.

Click to toggle

All of Thylean history lies here. Ranging from "The Dark Ages", a time before mortals had the far-reaching civilisations that now bless the land, to the Oath of Peace was sworn and hostilities ended, to ofcourse, to the centuries since then, also known as "The Golden Age" or "The time of Mortals". Be aware that different cultures have different opinions on what actually happened in our long storied histories and there is some objection on the times before out great Kingdoms being called "The Golden Age" but as this work has been researched and penned by the esteemed Academy of Mytros you reader can be assured that it is entirely correct. 

- Chief Historian Panagiotis Ololathos

Click to toggle

A fabled sea that is said to lead directly to Hades.

Click to toggle

Corinna is the daughter of Thericles, who works the vineyards in The City of Estoria. Her friends were lured into the temple by a beautiful woman named Demetria, who promised wealth, beauty, and fame and while Corinna was suspicious she ended up following them to nsure her friends were safe.

For three long days she stalked and scouted the ancient temple her friends were taken to. Braving the temple she was attacked by goatlings that pursued her. 

The Heroes of Thylea rescued her and she helped them to save her friends from the temple.

Eurytus delivered her a letter from Castor Catsakis which seems to ensure her a place in The Academy of Mytros.

campaigns%2F36205%2Fdc3389f9-4c76-4a14-a931-5747b5eb912f.png?webpfallback


Click to toggle

"Look!  The Blacksmith.  It represents Volkan, the God of the Forge.  See how the constellation is shaped like a hammer?

There's a legend of an old blacksmith who, in his prime, had been the master of his craft.  In all his long years, he never found a worthy apprentice and, fearing his knowledge and expertise would be lost, he prayed to Volkan for help.

The God of the Forge took pity on the old man, and in his forge he created a golem, a lifeless figure of iron that would follow the old smith's every command perfectly.  Volkan then transferred the spirit of the smith into the empty golem, and whisked it away to his secret workshop beneath the mountains of Thylea.

They say the old smith works there still, whistling and hammering away, joyfully crafting tributes to the Forge God, his skills untarnished by time."

Click to toggle

More Info

The Five Gods

The Five Gods are widely celebrated as the settlers’ favoured gods. With the exception of Mytros, they are not heaven-dwelling deities but familiar faces who walk among their people. They have been known to take mortal husbands and wives, rule over cities, and sire demi-god children. They helped The Order of the Dragonlords and the mortal races to defeat Sydon and Lutheria during the First War.

Name

Title

Symbol

Domains

Alignment

Mytros

The Goddess of Dawn
kxy8D79FkAeZmQ0qtrUgLKrHMLBc6nOBQxMQFbcq.png
Life, Light
LG

Volkan

The God of Forges
QiNilegUuGJGfbxlVSKLmb9SdrsWKwwYK37xQR8l.png
Forge
NG

Pythor 

The God of Battle
YEyNnKRKgrznmm0UgMYUNxsfB82nftEIfGtDQBcc.png
War
CG

Kyrah

The Goddess of Music
PAV7KgKgskOSKuemyORzpqU6PVxep33nqpKpn4dQ.png
Trickery, Magic
CG

Vallus

The Goddess of Wisdom
pQgXAewdEWYMIpxNjN0JDObUxNEcbtoMsefeOrP0.png
Knowledge, Magic
LG

 

The Ancient Titans

The Titans are divine powers native to Thylea. They have existed since the dawn of time. You can read the The Legend of Creation and The Birth of the Titans for more information.

Name

Title

Symbol

Domains

Alignment

Thylea

Great Mother of All
kxy8D79FkAeZmQ0qtrUgLKrHMLBc6nOBQxMQFbcq.png
Nature
TN

Kentimane

The Hundred Handed
QiNilegUuGJGfbxlVSKLmb9SdrsWKwwYK37xQR8l.png
Destruction
TN

Sydon 

The Lord of Storms
YEyNnKRKgrznmm0UgMYUNxsfB82nftEIfGtDQBcc.png
Tempest, Sea
TN

Lutheria

The Lady of Dreams
PAV7KgKgskOSKuemyORzpqU6PVxep33nqpKpn4dQ.png
Dreams, Death
CE


The New Titans

Powerful Titanborn that roam modern Thylea. Named after the The Lost Titans, implied to be done by Sydon as an insult, they are extremely powerful creatures, each with it's own domain of expertise. With the exception of Versi who has allied with The Five Gods the rest of the new Titans serve Sydon and Lutheria.

Name

Title

Symbol

Domains

Alignment

Chalcia

The Best

Tempest, War
NE

Goloron

The Mad
Destruction
CN

Hergeron 

The Cunning
Knowledge, Tempest
LE

Talieus

The Proud
Trickery
CE

Yala

The Powerful
WarLN

Versi

The Oracle
ProphecyTN


The Lost Titans

There used to be more Titans but they have been lost by the passage of time. Certain individuals such as Eurytus and Versi still know of their existence however.

Name

Title

Symbol

Domains

Alignment

Yala The First

Titan of Beauty
campaigns%2F36205%2F7eae17fd-1edd-4be3-a364-43bd92a59e11.png?webpfallback
Life, Trickery
CN

Chalcia The First

Titan of Swiftness
campaigns%2F36205%2Fa29e1f68-4509-4018-849e-d9d9993279a3.png?webpfallback
Trickery
CN

Hergeron The First

Titan of Strength

War
CN

Talieus The First

Titan of Crafting

Forge
LN

Goloron The First

Titan of Wisdom

Knowledge
LN

Versi The First

Titan of Prophecy

Prophecy
TN
Click to toggle

“There is no denying the beauty of the songs of the sirens. They can be heard miles from shore, joining with the din of the ocean waves to create haunting melodies. Sailors are always blaming them for shipwrecks, of course, but I imagine that’s a convenient excuse when you crash your own ship on the shoals.” —Chalcodon, philosopher of Mytros


Sirens are a race of winged, aquatic humanoids that typically dwell near rocky sea cliffs. They are famed for their beautiful voices, which they use to sing haunting lamentations, captivating listeners and transporting them to a bygone age. Sirens are rarely found very far inland. They prefer to remain near the coasts, as the gentle roar of the ocean waves calms their roiling emotions. Sirens typically experience fluctuating moods from one day to the next, ranging from extreme joy and hope for the future, to extreme sorrow and pessimism. No matter how a siren feels, she expresses her emotion through song. On good days, she may annoy her companions with chirpy melodies and vocal warm-ups as she glides around on outstretched wings. Bad days, on the other hand, may see her moaning and wailing and dragging her feet.


Legend of the Sirens

The sirens once lived on a great expanse of shoals in the Cerulean Gulf, where they built a city of brilliant white limestone. Its towering spires and pillars thrust out from the rocky waters, allowing the sirens to fly or swim as they pleased. They lived here in joy, singing praises to Sydon, who governed the oceans. Sydon heard this from his throne in Praxys and scowled. “Were they truly grateful, they would not build their towers to rival mine.” When the sirens learned that Sydon was displeased, they were heartbroken. They dismantled their towers and composed new melodies—songs of Chapter 3 | New Playable R aces 35 repentance—which once more carried on the winds to the ears of the Titan. He was unmoved. “Were they truly repentant, they would not sing so brazenly, but they would go meekly and offer the proper sacrifices in place of songs.” This time, the sirens were utterly stricken. They had believed that their songs were cherished by the gods. Their voices were stilled, and in the ensuing silence, the brilliance of the city faded into shadow. Stone foundations cracked, and pediments grew heavy. The pillars collapsed, and the city of the sirens sank deep into the ocean, swallowed by churning waters. Even its name was forgotten. Centuries passed in silence. Eventually, a new song began—an endless lamentation for the city that now sleeps on the ocean floor. When Lutheria learned that the city of the sirens had been destroyed, she laughed. She captured an entire flock of the pitiful creatures and gleefully cursed them, twisting them into something monstrous. These were the first harpies.


Ocean Lovers

Sirens are not amphibious, but they are well-adapted for living in and around water. They are thought to descend from an ancient Nereid who fell in love with an avian celestial. Iridescent scales cover many parts of their body, and their taloned hands and feet are excellent for fishing. They live in small flocks along the shores of the ocean. Siren artwork, poetry, and architecture emphasize their special relationship with both the clouds above and the sea below.

Mournful Singers

Every siren is born with an abiding sense of sorrow that never fades—a soul-crushing grief caused by the loss of her ancestral home. From an early age, sirens learn to sing the ancient songs of their lost city, which evoke heart-wrenching memories of a time that will never come again. Anyone who hears a siren’s song is immediately mesmerized by the overwhelming emotion conveyed by her beautiful voice. Some are moved to tears—others collapse into catatonia. The siren herself is not exempt from this—the moment she hears her own lamentations, she experiences an intense pang of loss.

Winged Messengers

Sirens have broad, feathered wings growing out of their backs, which allow them to fly like birds. For this reason, sirens are often employed as messengers, tasked with conveying satchels of written letters from one city to another. However, a siren can only fly when her heart is filled with light. On such days, her songs are bright and joyful, no matter what manner of message she carries. Thus the saying, “A siren in good spirits may yet carry ill news.”

Siren Names

Sirens have names that sound lyrical and sad. They are ancient names, carried down from generation to generation, and each is associated with an ancestral song. Sirens choose their own names when they come of age, selecting one from the song that moves them most deeply.
Male Names: Alovar, Celeus, Everean, Gaiar, Helean, Inareus, Leiro, Meiar, Nerean, Oren, Reilan, Taeren
Female Names: Alovarea, Celea, Everea, Gaia, Helena, Inarea, Leira, Meia, Nerea, Orena, Reilana, Taerena

Siren Traits

Sirens have the following traits.

Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.

Age. Sirens mature at the same rate as humans, but they live about five times as long.

Alignment. From birth, sirens experience deep feelings of sorrow from the loss of their ancestral home. Some wish to prevent another such tragedy from befalling other races, which draws them toward good alignments. Others become bitter and pessimistic, tending toward neutral alignments.

Size. Sirens are slightly shorter than humans, and they have a wingspan of about 6 feet.

Your size is Medium.

Speed. Your base walking speed is 30 feet.

Languages. You can speak, read, and write Common and Celestial.

Enthralling Voice. You have advantage on Performance and Persuasion checks made with your voice. Additionally, your powerful lungs allow you to hold your breath for up to 1 hour.

Wavering Emotions. Your mood affects your ability to sing and fly. After any short or long rest, you must choose whether you are feeling joyful or sad. While you are feeling sad, you lose your flying speed but gain songs of sorrow. While you are feeling joyful, you gain your flying speed but lose songs of sorrow. Your mood may change before the next time you rest, but it won’t affect which ability you have access to until after your next rest is completed.

Flight. You have a flying speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor.

Songs of Sorrow. Your lamentations have a powerful effect on anyone who can hear them. You can cast the charm person spell once with this trait and regain the ability to do so when you finish a short rest. When you reach 3rd level, you can cast the enthrall spell once with this trait and regain the ability to do so when you finish a short rest. When you reach 5th level, you can cast the hold person spell once with this trait and regain the ability to do so when you finish a short rest. Charisma is your spellcasting ability for these spells, and the targets of your spells must have the ability to hear you singing.

Click to toggle