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Most recently, you have spent a formative amount of time with Nicoril Craft, an alchemist living outside of Estalha. He took you in as an apprentice, adopted you, volunteered his home to you in your travels, or another suitable explanation. He has been one of the most supportive figures in your life, we can discuss more in detail as you make your character.


If you practice magic, Nicoril would not know how to help or want to get involved with it due to a fear of it, but one of his adopted sons, Unknown, practices magic and visits from time to time and would be someone else you would be acquainted with.

Nicoril would have been happy to teach you rudimentary alchemy if you had the interest, but also support you in other interests or hobbies. You would have met some of the villagers of Estalha as you go to sell potions with Nicoril and gather supplies, and maybe been asked to help out in the fields during harvest. You may have also accompanied him on a visit to Almaso, the largest nearby city where Cauthal resides as well as one of Nicoril's business partners, Unknown.

You would be wary of the Lycan tribe gathered in the Ulffangr Mountains near the ruined village of Seregon to the northwest, as well Fort Ulfskennar, a military encampment on the border of Ystrai.

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 As my da used to say - bards are idiutts!


That is why I am riting this book. I ent never rote a book before, and I do not reckon to rite wun agenn, but sometimes a man must do what a man must do. And what I must do is set the recerd strate about my encownter with Unknown, no matter what them bards mite say, or how thay mite wish it to be so. Maybe you mite lern a thing or too!


Growing up as a lad in Springden, I herd all the stories. Told to me by my da, who was told by his da, who was told by his da, and so on. And one of those stories was about Tyrenon. He was a dragon and a real daynjerus wun at that. He livd up in the Aster Mowntins, unchallengd by any man or beest. Wut was interesting abowt him thoh was that he liked collecting things, and sumtimes he wood give rewards to those that gave him nice things.


Of corse, being a yung boy and growing up hearing these stories encuraged me to go into the world and lern what was owt there for myself!


Before getting into spellcasting, make shure you gather a lot of Unknown. It is a mirakull plant I lerned about win I ferst started. It stops the bad things from happening to your body win you are messing with the sorce. Last thing you want is to loose your sword-arm to frostbite or your wife to daimons.


Lesser Ward - Sometimes, avoiding or blocking an attack just isn’t enough. This spell will help you sustain damage when you can’t avoid it.

All quoted text are how the spells work mechanically. 
The actual content of the quoted text is poorly-written magibabble.

Lesser Ward

1st-level abjuration

Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by a spell
Range: Self
Components: V, S
Duration: 1 round

A magical barrier surrounds you, and protects you from harm. Until the start of your next turn, you gain temporary hit points equal to 5 + your spellcasting ability, which you gain before taking damage from the triggering attack or spell.
At Higher Levels. When you cast this spell at 2nd level 
or higher, you gain 5 additional temporary hits points for each level above 1st.

Elemental Fists - Looks badass, with a variety of colors to choose from. Helps when you’ve been disarmed. Advanced casters of this spell are able to give the fists to others or even hold two elements at once.

Elemental Fists

1st-level evocation

Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes

You cause your fists to be engulfed with elemental power. Choose one elemental damage type: cold, fire, or lightning. For the duration, your unarmed strikes deal an additional 1d4 damage of your choosing.

At Higher Levels. When you cast this spell at 3rd level, the damage die increases to 1d6. The damage die increases again to 1d8 when you cast this spell at 5th level, 1d10 at 7th level, and 1d12 at 9th level.

Burden - A spell Devin created when trying to find a way to create a spell that inflicts the wounds he suffered upon others. He has yet to meet someone skilled in voodoo to help with it. This one doesn’t cause damage, but it makes your enemies slower in many aspects of battle.

Burden

1st-level transmutation

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 minute

You touch a creature, increasing its weight and slowing it down to a near standstill. The target must succeed on a Constitution saving throw or their speed is reduced by 15 feet and they can’t take reactions for the duration. If a creature's speed is reduced to 0 with this spell, that creature becomes restrained for the duration. A creature affected by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, the effect ends for it.

At Higher Levels. When you cast this spell at 2nd level or higher, the target's speed is reduced by 5 additional feet for each level above 1st. When you cast this spell at 5th level or higher, the creature can only take an action or a bonus action on their turn, in addition to having their speed reduced.

Combustion - Upon meeting Tyrenon, a powerful dragon, and offering tribute of his magic sword, Devin was granted some knowledge on draconic spellcraft. This one allows for you to create a circle of flames around you with quick speed.

Combustion

1st-level evocation

Casting Time: 1 reaction, which you can take at the end of any turn
Range: Self (5-foot radius)
Components: V, S
Duration: Instantaneous

You create a burst of flame, causing creatures within 5 feet of you to be engulfed in a pulse of burning fire. Each creature in the area must make an Dexterity saving throw. A creature takes 1d8 fire damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell at 2nd level or higher, the damage increases by 1d8 for each level above 1st. 

Dark Talons - Another spell learnt from Tyrenon, useful for holding people in place while burning them with hot spikes.

Dark Talons

1st-level conjuration

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a handful of earth, clay or rock)
Duration: Concentration, up to 1 minute

You call forth draconic talons from the ground underneath a creature that you can see within range. The creature must make a Strength saving throw or take 1d6 piercing damage plus 1d6 fire damage, and be grappled by the talons for the duration. On a success, the creature takes half of much damage and isn’t restrained.
A creature restrained by the talons can use its action to make a Strength check against your spell save DC. On a success, it frees itself. When the spell ends, the talons return into the earth.

At Higher Levels. When you cast this spell at 2nd level or higher, the piercing damage increases by 1d6 for each level above 1st.

Dragon Leap - After learning some of the draconic secrets, Devin invented this spell. It grants a temporary boost in mobility, and a advanced version of the spell you can learn in later sections of the book is “guaranteed to help you escape any dragon you scam”. It seems Devin’s sword was stolen back by Devin upon his departure.

Dragon Leap

1st-level conjuration

Casting Time: 1 action
Range: Self
Components: V, S
Duration: Instantaneous

Draconic wings sprout from your back. You gain a flying speed of 60 feet until the end of your turn. Once your turn ends, the wings disappear.

That is it for the baysic spells! Do not reed any ferther until you master sum of these, as it will not do you any good.

(This text will be continued at a later date)

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Ahment -  The Dreamer

It possesses a domain that is fully dictated by its dreams. When its avatar was summoned in 67 AHF, it possessed near-omnipotence, as if it was a lucid dreamer in real life. It had many children and had a goal to conquer the world, but in 115 AHF, it was defeated by Unknown

Followers

Ahmentan - These devil-spawn are quite familiar to the eyes of many. They have glowing blue eyes and an obsessive personality, just as their father. Most commonly found in Unknown.




Akaari - Overlord of Lifeforces

Some believe her to be the mother of all life in the universe. This gives her some popularity, but she doesn't seem to favor any of her "children" in particular.

Followers

Kaaran - These cancerous followers of Akaari generally possess beast-like traits or allow growths of plants or fungi on their very bodies. They are obsessed reaching their full potential, and often make alchemical attempts similar to the Unknown. Most commonly found in Unknown.




Arkhan - Overlord of Purity

They hate everything impure. Lycanthropes, Vampires, and other accursed as well as the unclean. Followers of Arkhan wear silver or gold and are generally obsessed with cleanliness.

Followers

Silven - A funny group, they hate other Externials as well. The only ones that have been allowed to join the witchhunts, but that doesn't save them from betrayal. They are just about as obsessed with silver and gold as a Unknown. Most commonly found in Unknown.




Capaalon - Overlord of Awakening

A very popular pick for people to contact because he doesn't seem to have evil motives himself. The problem is he asks for unreasonable tributes.

Followers

Seeker - Everyone has heard tales of the Seekers, but no one can be too sure who exactly is one. They generally possess no real unique traits until after their deal is done, but after they can be anything from a grotesque monster to virtually indistinguishable from the Unknown. They don't have a place of gathering and can be found virtually anywhere.




Fyr Keron - Overlord of Gravity

His portfolio at first seems simple, but there are anomalous reports of his domain possessing people thought to be dead and worshippers predicting future events, so it's possible his powers are actually some form of divination.

Followers

Grovel - The only trait we can link back to the Grovel are green eyes. They possess powerful gravity magic. We have reason to suspect Unknown of being one, but he denies all claims.




Kadingir - Overlord of Destruction

Wears a crown of flame and bent on the destruction of all realms. They are one of the few externials with no known home plane, as he is often found fighting on other planes.

Followers





Ooleion - The Abductor

Little is known about the entity besides that it possesses the power to abduct towns

Followers





Oryx- The Voidwatcher

Oryx watches over the boundary between the Universe and the Void, and from the Void he brings necromancy. Who knows what he might be taking from the Universe?

Followers





Qualzaalis - Ex-god

He used to be a god of harvest and life, but his divine status was stripped upon findings he had been collaborating with Akaari. He has not been seen since 46 AC, but some insist that he still exists despite previously being a god.

Followers

Sown - Followers of the cast-off god are often mistaken for followers of Akaari due to their similarity. They tend to take on plant-like appearances. Most commonly found in Unknown.




Tumrut - Overlord of Persistence

Tumrut's existence predates history, so he is older than the gods. Over Millennia many attempts have been made to destroy him, but all have failed. He is considered an enemy, but there is no listed reason as to why.

Followers

Immutables - The resilience of the immutables is quite remarkable. Cut them to pieces and if they still have legs they trudge onward, if they still have arms they will fight, and if they still have a heart they won't falter. Most common in Unknown but also found in Unknown




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