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  1. Timelines

Chronicle of Major Aranorian Events

Main Timeline

The Chronicle of Major Aranorian Events details the great events of Aranor and their place within the Aranorian timeline. Currently, most contemporary historians divide the history of Aranor into four distinct eras:

  1. The Creation of Aranor (??? B.C.F  - ??? B.C.F.)
  2. The Forgotten Age (??? B.C.F. - 0 .C.F.)
  3. The Age of Fear (0 C.F. - 601 C.F)
  4. The Age of Rediscovery (601 C.F - Present Day)

Each era of recorded Aranorian history offers a rough timeline of numerous important, world-changing events that have led to shifts in the balance of power, the death of important figures, and the founding of new cities and kingdoms. Many great men and women have risen and fallen throughout Aranorian history, and whilst some of them may have been forgotten due to the Curse, others have since risen in prominence to carry out (or destroy) their predecessors' legacies.

Forgotten Age (BCF) < 0

The Forgotten Age, as it's name implies, is the era before the Curse of Falandine, most of it's knowledge now lost thanks to the God of Fate's machinations. Like the era of Creation before it, there is little information to be found of civilization in those days, though many of it's remnants are present upon the world as crumbling ruins. What little writings there are, however, speak of great empires and continents, like the Attaran empire, spanning entire continents. The Forgotten Age ended with the Curse of Falandine wiping mortal memory of it's collective past.

  • Curse of Falandine -1

    Falandine, God of Fate, curses the mortal races of Aranor to forget their own history.

  • Rise of the Kraken ???

    Aberrant beings lurking in the depths rise from the oceans and eventually grant mortal races the knowledge of gunpowder.

  • Exile of the Drow ???

    The Drow are banished to the underground for their role in the death of Al'varanyë. Taking pity upon them, Nex grants them gifts to better survive life beneath the earth and eventually guides them to what would become Zerithezzar, the Obsidian City.

  • Battle of the Fallen Stars ???

    Battle breaks out between the Drow forces of the Xala'agorin Empire and the Goddess Al'varanyë. Zeri'thel the Brave slays the Elven goddess, and eventually perishes herself. The magnificent empire of Xala'agorin is destroyed.

  • Shattering of Rhavir ???

    An unknown cataclysmic force shatters the continent of Rhavir, opening a portal to the Abyss that irreversibly damages the land.

  • Ascension of Atemar ???

    Atemar is slain by a Borsimeri war-cleric and ascends to godhood. With his dying breath, he forgives his killer and inspires him to found a new religion that would eventually become Atemarism. The ancient city of Ljusheim is founded on the site of Atemar's death.

Age of Fear (CF) 0 — 601

The Age of Fear was a millennium-long era of chaos and uncertainty as the various mortal races of Aranor awoke from their magic-induced slumber and into a world filled with crumbling ruins and forgotten civilizations. Scattered peoples began to band together to survive in this new, unfamiliar world, creating new kingdoms and societies out of the old. With rebuilding and survival at the forefront of people's minds, the question of what happened in the era before this one was shunted to the side. The Age of Fear ended in 1000 F.C..

  • Creation of the Kingdom of Calindra 589

    Queen Calinia ascends to the throne of Calanthea with the unification of Calindra, crowned aboard her flagship Harrah'hali that once carried the Harrah from the Kahra'Alani to the Heartlands. 
  • Creation of the Kingdom of Paladia 572

    Osric the Just pilgrimages to Mount Ferrod and obtains the blessing of the golden dragon Aeiolathar. He and his seven companions disperse across the eastern Heartlands to found the eight principal Duchies of Paladia, with Osric taking the title of Duke of Eribourne and King of Paladia.

  • Encounter with the Drow 511

    Paladian explorers delve into the depths of the earth beneath the Heartlands and make first contact with the Drow, resulting in fierce battle. The paladian survivors escape back to the overworld and bring with them evidence of the battle. All surface-dwelling races of Aranor learn of the existence of Drow.
  • Founding of Chicomecoatl 133

    Disparate Tiefling tribes in Garanja, having fallen into infighting after the Curse of Falandine, band together once more to repel an encroaching green dragon threat. A leader rises among them, the future Chicomecoatl I, who goes on to found the Eternal Kingdom of Chicomecoatl.

  • The Reawakening 0

    The mortal races of Aranor, now with their memories wiped of their past, awaken into a chaotic world filled with confusion. The Age of Fear begins.

Age of Rediscovery (CF) > 601

The Age of Rediscovery is the current era in which Aranor finds itself, and began in 600 C.F.. With the rediscovery of hidden historical texts and accounts of previous civilizations, the mortal races of Aranor began to spread far and wide in search of new land to settle and tame, creating several new territories and kingdoms. Others have looked towards discovering the cause of the Curse of Falandine, wishing to understand the circumstances that led to the God of Fate's decision - and whether they could avoid repeating such a mistake.

  • Present Day 1214

  • The Crossing Under Siege 1199

    Carran's Crossing, a budding independent city of mounting importance, begins to feel increased pressure from a mysterious entity seeking the secrets of the Dragongate. The Crossing is slowly cut off from outside help and isolated, first through local interference of teleportation magic, and then through a dragon attack that claims the lives of both Lady Carron Arendon and Lord Arno Talistar. The Swordbreak Company is tasked with solving the mystery.

  • Following the defeat of Fion the Red at the hands of the Darian upstart Fleet of the Nerve, Gorin Glittergold, Admiral of the Greens, chooses to side with Calindra and hand over the pirate city in exchange for serving as it's governor. Enraged by Gorin's betrayal, the crew of the Nerve raid Gorin's fleet, kickstarting the Second Darian War of Independence.
  • Dawn of A-Sarkat 1198

    Mysterious, serpentine threats begin to appear all over the Golden Coast, heralding the arrival of a mysterious god-like being only known as A-Sarkat. The Scarlet Suns, a mercenary company formed from the remnants of Ahmun Thundershield's ill-fated great caravan trip into the Great Wastes, learn of A-Sarkat's nature as a demigod offspring of A-ro, god of humans, and Sekketeth, goddess of serpents. Carrying this news with them to Amathos and Qiroth, the Suns are then unwittingly involved in the simmering tensions between An-Adhi and An-Akhar, accidentally killing General Afi of Qiroth.

    In the chaos of Qiroth being breached by both twin emperors' armies, A-Sarkat rises, reborn. The Scarlet Suns battle the demigod and slay him, bringing peace to the Golden Coast and earning themselves the moniker of "Godslayers". Emperors Adhio and Akhari are exiled from the Golden Coast and stripped of their titles, leaving a resurrected Afi as the sole ruler of the region.

  • The Grand Alliance of Estari Cities sieges Zyvir 1198

    The Grand Alliance of Estari Cities is formed in response to a rising threat from the undead kingdom of Zyvir, controlled by the Lich Alekarius. The alliance, comprising of the cities of Aramnis, Fen'Doren, Varana, Highsummer, Newhaven and Dorwich, march upon Zyvir to end the threat of Alekarius once and for all.

    The Eight of Estar infiltrate Alekarius' tower and slay the lich once and for all, bringing peace to Estar once more.

  • Calindran-Paladian Border Conflict 1189-1194

    Border tensions between Calindra and Paladia escalate, kickstarting a costly conflict between the two rival nations. The dispute is eventually solved through the intervention of both their kings, culminating in the founding of the free city of Carran's Crossing.

  • Nexian Reformation Begins 1175

    The writings of Drow exiles begin to reach the surface of Aranor, inspiring small sects of new converts seeking to reform the Nexian religion.

  • War of the Risen King 1172-1181

    Arturian the Challenger resurrects King Denar III, grandfather of then-Queen Katharina, in a secret ritual to reclaim the throne, starting the War of the Risen King. Paladia falls into Civil War, Queen Katharina is killed, Arturian executed, and her son Osric the Redeemer ascends to the throne. 

  • War of the Three Navies 1163-1168

    The Merchant Republic of Besher and Fen'Sharran go to war against the pirate admiralties of Daria, culminating in a five-year long conflict spanning most of the Forgotten Sea.

  • Crowning of Chicomecoatl XXI 1163

    The current queen of Chicomecoatl, Chicomecoatl XXI, sheds her birth name of Ixcuiname and ascends to the Ashen Throne.

  • Drow Exiles found Maz'Thazan 1160

    Civil war amongst the Drow leads to a number of drow to be driven to the surface in exile. Lead by the former traditionalist Knight Templar Dame Talice Khalazza, the exiles band together and emerge in northwestern World's End, settling down to form the first bastion of reformist worship: The exile city of Maz'Thazan.
  • Empress Audi dies, leaving behind her twin boys, the Imperial Princes Adhio and Akhari. As was written in her will, the Khameni Empire is divided into two separate territories, fracturing the Empire forever.

  • Notorious pirate lord Edwin Dorland, after spending ten years building the city of Daria, sets out on a voyage to the south. He is never seen or heard from again.

  • Notorious pirate and founder of Daria Edwin Dorland reappears after a year lost at sea, bringing with him the might of gunpowder, never before seen on Aranor. He defeats the Calindran navy in a seemingly-suicidal charge and carves out the territory of Daria in the Kah'ai'ai archipelago, creating the Brimstone Brotherhood and what would in turn become the infamous three admiralties of Daria. He spends the next ten years building the Free City of Daria in his image.

  • Settling of the Kah'ai'ai Archipelago 1098

    Calindran colonies begin to spring up on the Kah'ai'ai Archipelago, driving out the native Hoan population.

  • Fen'Sharran Appears 1080

    Plucked from the vast and timeless abyss of the Astral Sea, the Star Elven Dominion of Fen'Sharran appears in the skies of Aranor, sparking fears and conspiracy theories. The city proceeds to float down and settle onto the uninhabited isle of Neranja.

  • Drow Civil War Begins 1012

    Dissent grows between the different cities of the Drow regarding Nexian tenets, giving rise to a counter-movement seeking to reform the religion of Nex and oust the current heads of the clergy. What initially begins as a small, quiet resistance against the supposed tyranny of the clergy breaks out into all-out civil war, though knowledge of this event is prevented from leaking out to the outside world by both reformers and traditionalists.

  • Discovery of Estar 923

    Rugnor the Explorer discovers the westernmost island of Estar. He brings news of this discovery back to the Heartlands.

  • Creation of the Merchant Republic of Besher 863

    Dissatisfied subjects of the Khameni Empire rebel against the Golden Emperor and go into exile in the west. They create the Merchant Republic of Besher on the shores of the western Golden Coast.

  • Colonization of Honevray 821

    The mountain clans of the High Peaks unite under a single leader and wrest control of the southern coast, setting the stage for the kingdom of Honevray.

  • The first independent and fully inhabited city is formed since the Curse of Falandine, swelling in a short span of time to true metropolitan proportions after it is declared the heart of Alissan worship. Safira promises a new age of civilization and stability.