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The demon king was a notorious force of Varosha. He wanted to claim the realm as his own and thus set forth an army to invade the land. He create blood and turmoil of the realm taking whatever he wanted in order to obtain the power to overthrow the realm. He brought forth Unknown who became his generals for his army. The seven generals were given each a sector to try and take over and control. However, the plans failed when 5 strong individuals rose to power and fought against the army. These were known as the Great Sages. The Demon King's plans were foiled when the sages arrived and he was forced out of the realm. 

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Large Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 37 (5d10 + 10) 
Speed 50 ft.
Roll Initiative! +2
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3Stealth +4 
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
KEEN HEARING AND SMELL

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

PACK TACTICS

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions
BITE

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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You are a child of a god of love. Possible domains for your godly parent include Charm, Love, or Pleasure.

Child of Dia Traits

Ability Score Increase

Your Charisma score increases by 2.

Friend of Passion

You learn the Friends cantrip.

Child of Love

Whenever you fail to charm a creature or after a charm wears off, they are left unaware that you charmed or attempted to charm it.

Charming

You have proficiency with the persuasion and deception skills.


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You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:

  • When you cast a spell that requires you to make an attack roll, the spell's range is doubled.
  • Your ranged spell attacks ignore half cover and three-quarters cover.
  • You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, sorcerer, or warlock spell list. Your spellcasting ability for this cantrip is Charisma.
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You are tracking down an specific individual referred to as the "Shadow Figure" By finding this person on behalf of the Mercenary Guild they will help you with people or things you are tracking. Everything starts with some annoyances and an altercation in the Dyonis Park

Your goal is to find any type of information on this individual at the very least. The guild will be staying in touch through a guild token while they work on your tasks.


Session Journal

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You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate Creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

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The masters of the school were put under an enchantment as the assistant Cecil was revealed to be a shapeshifter. They attacked visitors on the campus and two students perished in the attack. 

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