CONTAINERS
ADVENTURING GEAR (CONTAINERS)
Item Cost Weight Capacity
Backpack* 2 gp 5 lb. 1 cubic foot / 30 pounds of gear
Bandoleer 2 gp 2 lb. 6 distinct objects, each no larger than 10 inches long and weighing no more than 1 pound
Barrel 3 gp 70 lb. 40 gallons of liquid, 5 cubic feet solid
Basket 4 sp 2 lb.2 cubic feet / 40 pounds of gear
Bottle, glass 2 gp 2 lb. 1½ pints of liquid
Box 1 gp 1 lb. 1 cubic foot, 20 pounds of gear
Box, map or scroll 5 gp 2 lb. 30 sheets of paper, 15 sheets of parchment, or 15 spell scrolls
Bucket 5 cp 2 lb. 3 gallons of liquid, 1/2 cubic foot solid
Case, crossbow bolt 1 gp 1 lb. 20 crossbow bolts / 5 grappling or inking crossbow bolts
Case, map or scroll 1 gp 1 lb. 10 sheets of paper, 5 of sheets parchment, or 5 spell scrolls
Cask or keg 2 gp 12 lb. 8 gallons of liquid, 1 cubic foot solid
Chest 5 gp 25 lb. 12 cubic feet / 300 pounds of gear
Compartment, hidden 5 gp — —
Crate 2 gp 40 lb. 30 cubic feet / 750 pounds of gear
Flask or tankard 2 cp 1 lb. 1 pint of liquid
Haversack* 5 gp 7 lb. 1½ cubic feet / 45 pounds of gear
Jug or pitcher 2 cp 4 lb. 1 gallon of liquid
Ketch 2 gp 3 lb. 5 javelins or light spears
Pot, iron 2 gp 10 lb. 1 gallon of liquid
Pouch 5 sp 1 lb. 1/5 cubic foot / 6 pounds of gear / 20 sling bullets or firearm loads / 30 crossbow disks / 50 blowgun needles
Powder horn 1 gp 1 lb. 30 charges of gunpowder
Quiver 1 gp 1 lb. 20 arrows / 5 grappling arrows
Rucksack* 9 gp 9 lb. 2 cubic feet / 60 pounds of gear
Sack 1 cp 1/2 lb. 1 cubic foot / 30 pounds of gear
Sack, large 5 cp 1 lb. 4 cubic feet / 90 pounds of gear
Saddlebags* 2 cubic feet / 60 pounds of gear
Satchel 1 gp 3 lb. 1/2 cubic foot / 15 pounds of gear
Satchel, water resistant 5 gp 3 lb.
Tankard 1 pint of liquid
Vial 1 gp — 4 ounces of liquid
Waterskin (full) 2 sp 5 lb. 4 pints of liquid
* You can also strap items, such as a bedroll and a coil of rope, to the outside of this container. These objects should not exceed half the weight the container could normally carry.
DESCRIPTIONS
Containers are described below.
The carrying capacity of each container is carefully charted above, near
the start of this Part.
Backpack. A rectangular leather container with shoulder straps, worn on the back.
Bandoleer.
This leather strap is worn over one shoulder and crosses diagonally
across the chest and back. It has small pouches or ties that can hold up
to 6 tiny objects along its length. Contained objects must each weigh 1
pound or less. Bandoleers are excellent for holding small thrown
weapons like darts and daggers. Any number of such weapons can be drawn
from the bandoleer in a turn, counting only as a single interaction with
the environment. Removing any other types of item from a bandoleer
counts as normal, individual interactions with an object.
Barrel. A
cylindrical container made of wooden slats or staves. The whole
container is bound in wood or metal hoops. Barrels are water-tight,
capable of containing liquids.
Basket. A container available in various shapes, crafted of woven wood fibers or reeds.
Bottle, Glass. A container for liquids, often with a narrow neck and a water-tight stopper.
Box. A square or rectangular container, typically made of wood.
Box, Map or Scroll. A thin, rigid, rectangular container for storing stacks of paper or parchment.
Bucket.
A spherical wooden container, open at one end and carried with a rope
handle. This container is watertight (except for the open top), suitable
for transporting liquids.
Case, Crossbow Bolt. A rigid rectangular container designed to be slung on a belt and carry crossbow bolts.
Case, Map or Scroll. A cylindrical container used to contain rolled-up papers or parchment.
Cask
or Keg. A smaller version of a barrel. Chest. A secure, rectangular
container, like a box but with thicker sides and durable hinges. A chest
has a clasp with interlocking rings that allows a padlock to hold the
lid closed.
Compartment, Hidden. Secret compartments can be built
into many different objects, the heel of a boot, the side of a crate,
the end of a pole, and more. A hidden compartment cannot be found
without physically handling the object the compartment is a part of and
succeeding at a DC 20 Intelligence (Investigation) check. A hidden
compartment’s carrying capacity depends entirely upon the object into
which it is built. The shape varies as necessary, but the total weight
contained cannot exceed one-tenth of the item’s own weight. The handle
of a two-handed (or versatile) weapon is a particularly common place to
build a hidden compartment.
Crate. A very large box, typically used for shipping or for long-term storage.
Flask.
A clay container fitted with a tight cork stopper. A flask is delicate
enough to be thrown as a missile weapon, shattering on impact and
splashing out its contents.
Haversack. A large, rectangular leather
container with shoulder straps, worn on the back. Between its greater
size and its multiple compartments, the haversack carries more gear than
a backpack.
Jug or Pitcher. A container made of glass or clay, with
a carrying handle and a pouring spout. Pitchers are open-topped, used
for frequent pouring. Jugs have a stopper at the spout that keeps the
container closed.
Ketch. This large quiver has a slit running
partway down the side. It is designed to carry javelins and is typically
worn at the hip. The slit allows a contained javelin to be grabbed near
its center balance point, such that when it is drawn, the weapon is
immediately ready for use. Any number of javelins can be drawn from the
ketch in a turn, counting only as a single interaction with the
environment. This allows characters that can make multiple attacks with
the Attack action to more easily throw multiple javelins.
Pot, Iron.
This metal container comes with a handle for carrying it or suspending
it over a fire and a lid that rests atop the pot to aid in cooking.
Pouch.
A pouch is a small sack or shaped container typically made of leather
and worn on a belt or a harness. Pouches come in a variety of forms and
are designed for a variety of uses.
Quiver. A quiver is a cylindrical container sized for carrying arrows.
Rucksack.
A large, rectangular leather container with shoulder straps, worn on
the back. Between its greater size and its multiple compartments and
side pouches, the rucksack carries more gear than a backpack or
haversack.
Sack. Sacks are typically made of burlap or canvas, the
opening equipped with a drawstring or other fastening ties to secure it
closed. A good sack is often equipped with a small loop near the top to
allow it to be strung on a pack saddle, hooked over a saddle horn, or
carried in one hand.
Sack, Large. A larger version of the standard sack.
Satchel.
A thin, rectangular bag with a long strap worn over the shoulder such
that the container hangs at or just below the waste on one side of the
body.
Satchel, Water Resistant. This satchel is made of various
water-resistant materials and treated to keep the contents dry. It is
often used by letter carriers or similar couriers when they have
important cargo to protect form the elements. A water-resistant satchel
keeps its contents dry in any weather. It protects the contents for up
to 1 full minute of submersion before water will penetrate the
container.
Tankard. A large mug, typically used for alcohol. Vial. A small glass or clay container. Vials come in various shapes.
Waterskin. A water-proof bladder or gourd with a stopper, typically used for carrying water.
MANAGING CONTAINERS
The number of containers someone can carry is up to the DM. The following rational limitations are only suggestions.
An adventurer cannot simultaneously employ more than 1 backpack, haversack, or rucksack, unless the additional container is carried in a hand. Multiple satchels are possible, even multiples worn over the same shoulder. A character can carry a great deal of gear this way, even to the point of looking quite ridiculous.
Any reasonable number of pouches can be worn around the belt, on shoulder straps, or on a harness. You don’t need to buy such affixture points separately; a belt is intrinsic to any type of clothing, while shoulder straps and other harness points are intrinsic to common clothes and traveler’s clothes.
A character can wear two ammunition-bearing quivers, ketches, or crossbow cases at a time. Additional containers of this type cannot be readily-enough accessed to allow the smooth drawing and loading of the contained ammunition.
A character can wear two bandoleers at a time. Additional bandoleers will interfere with the character’s ability to quickly access equipment from every bandoleer worn.
A horse or similar beast with a saddle can bear one set of saddlebags. A humanoid can also carry one set of saddlebags over the shoulder but this interferes with other containers carried over the chest or back; the character cannot simultaneously employ a backpack, haversack, rucksack, bandoleers, or any pouches attached higher than the belt. A horse, donkey, or mule with a pack saddle can have attached to it 6 casks or large sacks, or 2 barrels or chests. A Small or Medium beast can pack half that amount, while a Huge beast can pack double.
All other containers must themselves be carried in a container, strapped to another container that allows such things, or carried in a free hand.
EQUIPMENT PACKS
ADVENTURING GEAR (EQUIPMENT PACKS)
Item Cost Weight
Arcanist’s pack 35 gp 8 lb.
Lockbreaker’s pack 40 gp 33 lb.
Artisan’s pack 38 gp 41+ lb.
Merchant’s pack 19 gp 44 lb.
Builder’s pack 25 gp 50+ lb.
Messenger’s pack 10 gp 52 lb.
Burglar’s pack 12 gp 42½ lb.
Minstrel’s pack 36 gp 29 lb.
Chef’s pack 30 gp 49 lb.
Monster hunter’s pack 33 gp 49½ lb.
Courtier’s pack 30 gp 32½ lb.
Naturalist’s pack 55 gp 48 lb.
Crafter’s pack 12 gp 47+ lb.
Noble’s pack 40 gp 51 lb.
Diplomat’s pack 39 gp 36 lb.
Priest’s pack 19 gp 21 lb.
Dungeoneer’s pack 12 gp 51½ lb.
Rider’s pack 12 gp 72 lb.
Entertainer’s pack 40 gp 33 lb.
Sailor’s pack 32 gp 50 lb.
Explorer’s pack 10 gp 68 lb.
Savage’s pack 5 gp 22 lb.
Fabricator’s pack 65 gp 52+ lb.
Scholar’s pack 40 gp 11 lb.
Healer’s pack 16 gp 29 lb.
Soldier’s pack 10 gp 51 lb.
Illustrator’s pack 25 gp 29+ lb.
Spy’s pack 40 gp 30 lb.
Infiltrator’s pack 39 gp 40½ lb.
Supplicant’s pack 40 gp 42 lb.
Knight’s pack 39 gp 85 lb.
Tracker’s pack 10 gp 36 lb.
Laborer’s pack 10 gp 51 lb.
Traveler’s pack 10 gp 44 lb.
Arcanist’s Pack. Includes a backpack (5), 5
candles (0), a tinderbox (1), a scroll case containing arcane diagrams
(1), and a wand (1). Also includes an arcana lore book (5) or a
traveling spell book (5).
Artisan’s Pack. Includes a chest (25), a
protective smock or robe (4), a tinderbox (1), a bulls-eye lantern (2), 2
flasks of oil (2), 5 days of rations (5), and a waterskin (5). Also
includes glassblower’s tools (5), jeweler’s tools (2), or smith’s tools
(8).
Builder’s Pack. Includes a chest (25), a protective smock or
robe (4), a tinderbox (1), a bulls-eye lantern (2), 2 flasks of oil (2),
5 days of rations (5), and a waterskin (5). Also includes carpenter’s
tools (6) or mason’s tools (8).
Burglar’s Pack. Includes a backpack
(5), bag of 1,000 ball bearings (2), 10 feet of string (0), a bell (0), 5
candles (0), a crowbar (5), a hammer (3), 10 pitons (2½), a hooded
lantern (2), 2 flasks of oil (2), a tinderbox (1), 5 days of rations
(5), and a waterskin (5). The pack also has 50 feet of hempen rope (10)
strapped to the side.
Chef’s Pack. Includes a backpack (5), a basket
(2),
fishing tackle (4), a mess kit (1), a small box of spices (0), brewer’s
supplies (9), cook’s utensils (8), a brick of soap (0), a tinderbox
(1), a hooded lantern (2), 2 flasks of oil (2), 10 days of rations (10),
and a waterskin (5).
Courtier’s Pack. Includes a chest (25), a
signet ring (0), sealing wax (0), a set of fine clothes (6), a grooming
kit (1), a steel mirror (1/2), a vial of perfume (0), and a bar of soap
(0).
Crafter’s Pack. Includes a chest (25), a protective smock or
robe (4), a tinderbox (1), a hooded lantern (2), 2 flasks of oil (2), 5
days of rations (5), and a waterskin (5). Also includes cobbler’s tools
(5), leatherworker’s tools (5), potter’s tools (3), weaver’s tools (5),
or woodcarver’s tools (5)
Diplomat’s Pack. Includes a chest (25), 2
cases for maps and scrolls (2), a set of fine clothes (6), a bottle of
ink (0), an ink pen (0), a lamp (1), 2 flasks of oil (2), 5 sheets of
paper (0), a vial of perfume (0), sealing wax (0), and soap (0).
Dungeoneer’s
Pack. Includes a backpack (5), a crowbar (5), a hammer (3), 10 pitons
(2½), 10 torches (10), a tinderbox (1), 10 days of rations (10), and a
waterskin (5). The pack also has 50 feet of hempen rope (10) strapped to
the side.
Entertainer’s Pack. Includes a backpack (5), a bedroll
(7), 2 costumes (8), 5 candles (0), 5 days of rations (5), a waterskin
(5), and a disguise kit (3).
Explorer’s Pack. Includes a backpack
(5), a bedroll (7), a mess kit (1), a tinderbox (10), 10 torches (10),
10 days of rations (10), and a waterskin (5). The pack also has 50 feet
of hempen rope (10) strapped to the side.
Fabricator’s Pack.
Includes a chest (25), a protective smock or robe (4), a tinderbox (1), a
bulls-eye lantern (2), 2 flasks of oil (2), 5 days of rations (5), and a
waterskin (5). Also includes alchemist’s supplies (6) or tinker’s tools
(10).
Healer’s Pack. Includes a backpack (5), a bedroll (7), a
plague mask (1), a healer’s kit (3), 2 herbal poultices (1), a jar of
leeches (0), a candle lantern (1), 5 candles (0), a tinderbox (1), 5
days of rations (5), and a waterskin (5).
Illustrator’s Pack.
Includes a basket (4), a protective smock or robe (4), an ink pen (0), 4
bottles of ink in various colors (0), a scroll case (1), 5 sheets of
paper (0), a tinderbox (1), a bulls-eye lantern (2), 2 flasks of oil
(2), 5 days of rations (5), and a waterskin (5). Also includes one of
the following: calligrapher’s supplies (6), cartographer’s tools (6),
painter’s supplies (5), or a forgery kit (5).
Infiltrator’s Pack.
Includes a backpack (5), a climber’s kit (12), an ascender (0), a candle
lantern (1), 5 candles (0), a tinderbox (1), a grappling hook (4), 10
pitons (2½), an animal whistle (0), 5 days of rations (5), and a
waterskin (5). The pack also has 50 feet of silk rope (5) strapped to
the side.
Knight’s Pack. Includes saddlebags (8), a military saddle
(30), a bit and bridle (1), a bedroll (7), a banner (3), a signet ring
(0), a mess kit (1), a tinderbox (10), 10 torches (10), 10 days of
rations (10), and a waterskin (5).
Laborer’s Pack. Includes a
backpack (5), block and tackle (5), a crowbar (5), a lamp (1), two
flasks of oil (2), 5 days of rations (5), and a waterskin (5). The pack
has 50 feet of hempen rope (10) strapped to the side. It also includes a
miner’s pick (10) a shovel (5) strapped to the back.
Lockbreaker’s
Pack. Includes a chest (25), a set of thieves’ tools (1), a glass
breaker’s kit (2), a tinderbox (1), a bulls-eye lantern (2), 2 flasks of
oil (2), 5 days of rations (5), and a waterskin (5).
Merchant’s
Pack. Includes a chest (25), a lock (1), an abacus (2), a merchant’s
scale (3), 5 pieces of chalk (0), a slate board (0), a lamp (1), 2
flasks of oil (2), 5 days of rations (5), and a waterskin (5).
Messenger’s
Pack. Includes a backpack (5), a bedroll (7), a satchel (3), a
protective case for letters (1), 3 bags of caltrops (6), a tinderbox
(10), 10 torches (10), 10 days of rations (10), and a waterskin (5).
Minstrel’s
Pack. Includes backpack (5), a bedroll (7), a lamp (1), 3 flasks of oil
(3), 5 days of rations (5), a waterskin (5), and a flask of common
spirits (1). Also includes one of the following: a set of birdpipes (2),
a lyre (2), a lute (2), a pan flute (2), a thelarr (2), or a viol (2).
Monster
Hunter’s Pack. Includes a chest (25), a crowbar (5), a hammer (3),
three wooden stakes (3), an amulet holy symbol (1), a flask of holy
water (1), a set of manacles (6), a steel mirror (1/2), a flask of oil
(1), a tinderbox (1), and 3 torches (3).
Naturalist’s Pack. Includes
a backpack (5), a bedroll (7), a bell kit (3), a map case (1), an area
map (0), a mess kit (1), a nature lore book (5), an animal whistle (0), a
tinderbox (1), 10 torches (10), 10 days of rations (10), and a
waterskin (5).
Noble’s Pack. Includes a chest (25), a signet ring
(0), sealing wax (0), a set of fine clothes (6), a grooming kit (1), a
bottle of ink (0), an ink pen (0), 10 sheets of parchment (0), a hooded
lantern (2), 2 flasks of oil (2), a mess kit (1), 10 days of rations
(10), and a waterskin (5).
Priest’s Pack. Includes a backpack (5), a
blanket (3), 10 candles (0), a tinderbox (0), an alms box (2), 2 blocks
of incense (0), a censer (1), vestments (3), 2 days of rations (2), and
a waterskin (5).
Rider’s Pack. Includes saddlebags (8), a worn-out
riding saddle (25), a bit and bridle (1), a bedroll (7), a mess kit (1),
a tinderbox (10), 5 torches (5), 10 days of rations (10), and a
waterskin (5).
Sailor’s Pack. Includes a chest (25), a blanket (3), a
belaying pin (club) (2), fishing tackle (4), navigator’s tools (2), a
grappling hook (4), and 50 feet of hempen rope (10).
Savage’s Pack. Includes a satchel (3), a blanket (3), a fire kit (1), 5 torches (5), 5 days of rations (5) and a waterskin (5).
Scholar’s
Pack. Includes a backpack (5), a book of lore (any) (5), a bottle of
ink (0), an ink pen (0), 10 sheets of parchment (0), a little bag of
sand (0), and a small knife (1).
Soldier’s Pack. Includes a backpack
(5), a bedroll (7), a signal whistle (0), a healer’s kit (3), a
tinderbox (10), 10 torches (10), a mess kit (1), 10 days of rations
(10), and a waterskin (5).
Spy’s Pack. Includes a backpack (5), a
blanket (3), a disguise kit (3), 5 sheets of paper (0), a bottle of
invisible ink (0), an ink pen (0), an ear trumpet (1), a lamp (1), 2
flasks of oil (2), 5 days of rations (5), and a waterskin (5).
Supplicant’s
Pack. Includes a backpack (5), a religion lore book (5), an amulet holy
symbol (1), a tinderbox (10), 10 torches (10), a mess kit (1), 5 days
of rations (5), and a waterskin (5).
Tracker’s Pack. Includes a
backpack (5), a bedroll (7), a tinderbox (1), 10 torches (10), a
lodestone (0), a pair of goggles (0), a loadstone (0), 5 days of rations
(5), and a waterskin (5). The pack also has a set of cold shoes (3)
strapped to the side.
Traveler’s Pack. Includes a backpack (5), a
bedroll (7), a map case (1), an area map (0), a tinderbox (10), a mess
kit (1), 5 torches (5), 10 days of rations (10), and a waterskin (5).