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  1. Abilities

You Are a Meat Machine

Nightmare

Everything you do is simply a series of chemical reactions in your head. Do you feel pain or are you simply programmed to behave as though you do? Your existence is nothing more than a farce, an absurd dance of atavistic desire with no driving will.

Dice Pool: Intelligence + Satiety vs. Resolve + Supernatural Tolerance

Normal: The victim realizes he is nothing more than a machine made of meat merely acting as directed by society rather than having actually ever made his own decisions. The victim suffers a –2 penalty to actions that are not in his own self-interests (for example, giving first aid to a stranger or assist- ing someone being mugged) for scene.

High Satiety: The victim no longer views others except in terms of what he can get for himself. The victim loses a point of Willpower whenever he acts takes any action without obvious and immediate compensation or benefit.

Satiety Expenditure: Freed of the responsibility of human- ity the victim continues his day-to-day routine, completely oblivi- ous to outside inputs. The victim gains the Fugue Condition with the trigger of being forced to make a moral or ethical decision. While in the fugue state the victim returns to his daily routine, apathetic to the world around him. The victim retains a survival instinct — a musician will not continue to play a violin in a burning concert hall, but he will not attempt to save others either.

Exceptional Success: The victim gains the Wanton Condition for the duration of the scene.