Remove ads by subscribing to Kanka or enabling premium features for the campaign.

  1. Abilities

Caught in the Webs

Atavism

The Talassii are expert at restraining their victims. Some favor shrinking gossamer webs that tighten as the prey struggles, others use sticky black tar that drown beneath its weight. Whatever the preference, Talassii delight in the capture, and savor the prey’s fear of what comes next. The Atavism draws the Beast’s preferred material from her Lair, giving the appearance of creating it from thin air.

Applying the snares requires a thrown weapon or touch attack (Beast: The Primordial, pp. 164-165), but activating the Atavism itself is reflexive.

Action: Reflexive

Normal Effect: On a successful strike, the victim temporarily loses (Lair dots/2, rounded up) dots of Dexterity, affecting all Dexterity-based rolls and derived traits. If the victim’s Dexterity reaches 0, she suffers the Immobilized Tilt. The effect is cumula- tive, and the Beast can attack the same target over multiple turns. Snares disappear at the end of the scene.

Low Satiety: Struggling weakens the ensnared victim. After being successfully ensnared by the normal effect, subsequent Physical actions automatically inflict bashing damage equal to the current Dexterity penalty. This effect ignores armor and the victim can knock himself unconscious though these struggles (though bashing damage accumulated from this Atavism does not convert to lethal if the victim’s last Health box is marked).

Satiety Expenditure: Snares erupt from the Beast, blanket- ing a radius around him equal to (2 x Lair dots) yards. The snares automatically entangle everyone within this area. Opponents may try to dodge (Beast: The Primordial, p. 164) to avoid being trapped. The Beast makes a single thrown weapon attack that all dodging opponents try to defeat. The snares strike with such force that they inflict bashing damage equal to the attack’s successes, as well as inflicting the usual Dexterity penalty.