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  1. Abilities

You Cannot Kill It

Nightmare

How can it still be standing? That shot should have dropped an elephant, but that thing just keeps coming. What chance do you stand against... that?

Dice Pool: Manipulation + Satiety vs. Composure + Supernatural Tolerance

Normal: No matter how hard the victim strikes or struggles, he just cannot seem to wound the Beast. Even if he does land a solid blow, he cannot see the effects of his attacks. Not only does this rob him of any ability to gauge how injured the Beast might be, the sense of futility robs his blows of strength. All attacks the victim makes against the Beast inflict only bashing damage, regardless of the damage type they normally inflict. Attacks that make use of one of the Beast’s Anathema (p. 208) are not affected.

High Satiety: The victim’s attacks against the Beast reduce their weapon damage rating by two. (Negative damage ratings subtract damage from the number of successes rolled.) If a negative damage modifier reduces damage on a successful attack to zero or less, the Beast takes one bashing damage instead.

Satiety Expenditure: The Beast may spend multiple Satiety on this effect. For every Satiety spent, the Beast reduces damage from one attack by the victim to one bashing damage.

Exceptional Success: Any time the victim fails an attack roll against the Beast, the victim loses a point of Willpower.