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  1. Abilities

You Are Infected

Nightmare

The poison is in the blood. You can feel it burning in your veins, calling out to you across empty miles. Run as far as you like, you can’t escape the blood.

Dice Pool: None, see below

Action: Reflexive

Normal Effect: The Beast takes a –2 penalty on her roll to invoke another Nightmare, and in return she can target anyone who has tasted her blood within the last 24 hours, no matter where in the world they are. Even a tiny drop of blood is enough to trigger this Nightmare.

High Satiety: The Beast takes a –4 penalty on her roll to invoke another Nightmare, but does not subtract any Resistance Attribute from the roll. In return she can infuse a quantity of her blood with that Nightmare. Anyone who comes in contact with it (touching or tasting it) is immediately the victim of the infused Nightmare.

(Note: This Nightmare’s High Satiety effect has a higher- than-normal penalty to compensate for the lack of a specified target’s Resistance Attribute.)

Satiety Expenditure: The invocation roll for the other Nightmare suffers no penalty, and earns an exceptional success with three successes rather than five.

Exceptional Success: As per the invoked Nightmare.